_plane1 = _this select 0
_player = player
after=false;

?(_player in _plane1):goto "End"

#works
	_plane1 setobjecttexture[0, ""]
	_plane1 animate ["Nozzle1", 0];
	_plane1 animate ["Nozzle2", 0];
	_plane1 animate ["Nozzle3", 0];
	_plane1 animate ["Nozzle4", 0];
	_plane1 animate ["Nozzle5", 0];
	_plane1 animate ["Nozzle6", 0];
	_plane1 animate ["Nozzle7", 0];
	_plane1 animate ["Nozzle8", 0];
	_plane1 animate ["Nozzle9", 0];
	_plane1 animate ["Nozzle10", 0];

#end
exit