ambient[] = {0,0,0,5};
diffuse[] = {0,0,0,1};
forcedDiffuse[] = {0.005,0.005,0.005,0};
emmisive[] = {0.5,0.5,0.5,1};
specular[] = {0,0,0,0};
specularPower = 0;
renderFlags[] = {"NoAlphaWrite","AddBlend"};
PixelShaderID = "Normal";
VertexShaderID = "Basic";
