ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,0};
specular[] = {0,0,0,0};
specularPower = 0;
PixelShaderID = "AlphaNoShadow";
VertexShaderID = "Basic";
renderFlags[] = {"NoColorWrite"};
