class CfgMovesBasic {
	class DefaultDie;	// External class reference
	
	class ManActions {
		AH1Z_Pilot = "AH1Z_Pilot";
		AH1Z_Gunner = "AH1Z_Gunner";
		AH6_Pilot = "AH6_Pilot";
		AH6_Gunner = "AH6_Gunner";
		AH64_Gunner = "AH64_Gunner";
		AH64_Pilot = "AH64_Gunner";
		AH64_GunnerOUT = "AH64_GunnerOUT";
		MH6_Cargo01 = "MH6_Cargo01";
		MH6_Cargo02 = "MH6_Cargo02";
		MH6_Cargo03 = "MH6_Cargo03";
		UH60_Pilot = "UH60_Pilot";
		UH60_Gunner = "UH60_Gunner";
		UH60_Cargo01 = "UH60_Cargo01";
		UH60_Cargo02 = "UH60_Cargo02";
		UH1H_Cargo02 = "UH1H_Cargo02";
		AV8B_Pilot = "AV8B_Pilot";
		KA50_Pilot = "KA50_Pilot";
		Mi17_Pilot = "Mi17_Pilot";
		Mi17_Gunner = "Mi17_Gunner";
		Mi17_Cargo01 = "Mi17_Cargo01";
		Mi17_Cargo02 = "Mi17_Cargo02";
		Camel_Pilot = "Camel_Pilot";
		Para_Pilot = "Para_Pilot";
	};
};