#define _ARMA_
#define __EMPTYCLASS(cls) class cls{} //special encoding when re-rapifying

//Class grenpin.rvmat{
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,0};
specular[] = {1,1,1,1};
specularPower = 45.2;
PixelShaderID = "NormalMapSpecularDIMap";
VertexShaderID = "NormalMap";
class Stage1
{
 texture = "PRACS_Fusilier\data\us_gren_pin_nohq.paa";
 uvSource = "tex";
 class uvTransform
 {
  aside[] = {1,0,0};
  up[] = {0,1,0};
  dir[] = {0,0,0};
  pos[] = {0,0,0};
 };
};
class Stage2
{
 texture = "";
 uvSource = "tex";
 class uvTransform
 {
  aside[] = {1,0,0};
  up[] = {0,1,0};
  dir[] = {0,0,0};
  pos[] = {0,0,0};
 };
};
//};
