I noticed the same problem as Killer when I was playing the sample mission. Only, when I loaded the hind in the editor and tested it, it worked fine. Perhaps because the target wasn't moving...
Tested it a bit more. It seems the homing missiles work fine when the target isn't moving, but when the target is moving, the code that corrects the missiles flight to the new target co-ordinates is screwy, as the missile goes haywire.
Great job, one of the best add-on I have ever seen.
Thank you.
[MIT]Fred Green [NL]
good job, but i have question: the AT rocket of hind is bugged or what? i have problems to shoot down enemy vehicles...
I noticed the same problem as Killer when I was playing the sample mission. Only, when I loaded the hind in the editor and tested it, it worked fine. Perhaps because the target wasn't moving...
Tested it a bit more. It seems the homing missiles work fine when the target isn't moving, but when the target is moving, the code that corrects the missiles flight to the new target co-ordinates is screwy, as the missile goes haywire.
I have found an error in running these addons on a dedicated server. (ArmA v1.14)
Attempt to load a mission which contains these, and it fails to load. The error mentions something about one of the class names not being valid.
Attempt to load the mission again and it will work.
This has been confirmed on a pure dedicated server (v1.14) running only this addon.
So, it could be used, but you must put up with that initial error on the first attempt to load a mission.
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