###### sc9_ships1 Readme ######
this addon is work in progress
it is a one man project
it contains fictional units of fictional
navies, realism was no criteria. any coincidents
in naming with real life units or weapons happend
accidently
  

##### Content of download: ######

sc9_ships1.pbo			The file containing the addon
sc9_ships1_readme.txt		Readme English Version
a picture in two sizes showing the stuff, the pictures are not
scaled and dont reflect the ingame size relations
a "mission" named gilligans island for use in the editor.
can be packed as MP Mission.


##### optional addons ######

- mandoble missiles addon version -
http://www.terra.es/personal2/matias.s/mandomissile.htm


###### Credits #######

Mandoble for his mando missiles...godlike scripting -
 www.terra.es/personal2/matias.s/mandomissile.htm -

Best Lemming for his Google Sketch Up Model of the Nanuchka Class Missile Boat, i used it as resource for my model.

Freeship aka Delftship from - www.delftship.net -  

Maintexture of the freighter is a free texture from www.arroway.de 

Bohemia Interactive Studios - www.bistudio.com -

Special thanks to Project RACS for allowing me to use their navy roundel.
- www.projectracs.armaholic.eu/ -



###### Description #######

This addon contains 3 ships for Independent (RACS), one ship for OPFOR, a civilian freightship as real ship and as static object.
This addon also contains 2 retextured BIS Units (officerE and officerG) to fit as crew for the ships and a static object to be used as naval contact mine.

The Ships are intended and pre-configured to use mando missiles addon (recommended but not needed). Placement of the mando missiles gamelogic is enough to activate the system. the system cant be deactivated, but additional usermade missilecapabilities should be possible (not tested). The implementation of the missiles is far from perfect at the moment nevertheless it is a "plug and play" solution to use mando missiles in a navy battle without any sripting skills from the user needed. For general information on mando missiles check the link above.
Full credits for the scripted missile system to mandoble, please dont bother him with issues you have with sc9_ships1/mando missiles.

The static Freightship is intended as missionobjective allowing
the players to walk around and fight CQB with the enemy.
It has building positions to allow easy placement of ai units.
Exact placement in editor is needed, use the empty version, not the one on civilian side.
Always do high adjustment by writing something like

this setpos [getpos this select 0, getpos this select 1, .1] 

in the initline of the static freight ship. this addon is very basic atm
but should have the mainfeatures it needs to test general functionality.
please be aware that weatherchanges or changes of daytime or even worse seasons
result in different water levels, and a pefectly placed ship will be in air or filled with water a few hours later.

The flak turrets of the frigate are locked for players.


###### Naming #######

Units:
Editorname:                                                 Unitname:
Independent\Navy\RSN Interceptor Class                      sc9_gunboat
Independent\Navy\RSN Defender Class                         sc9_missileboat
Independent\Navy\RSN Frigate Gen. Erics                     sc9_ships1_frigate
Independent\Navy\RSN Officer                                sc9_ships1_res_cpt

OPFOR\Navy\ANS Nanuchka Class                               sc9_nanuchka
OPFOR\Navy\ANS Officer                                      sc9_ships1_np_cpt

CIVILIAN\Navy\freighter                                     sc9_rusty

EMPTY\Navy\Old Guybrush                                     sc9_Land_Rusty
EMPTY\Navy\naval mine                                       sc9_navalmine

Weapon:                Magazine:                       Ammo:                    
sc9ships176            170Rnd_sc9ships176HE            Sh_sc9ships176_HE        
(76.2mm cannon HE)            
      
sc9ships1761           170Rnd_sc9ships1761AP           Sh_sc9ships1761_SABOT    
(76.2mm cannon AP)

sc9ships157            550Rnd_sc9ships157AA            Sh_sc9ships157mm_AA      
(57mm cannon HE)

sc9ships1fast40        400Rnd_sc9ships1fast40AA        B_sc9ships1fast40mm_AA   
(40mm Machinegun HE)

sc9ships1AA            21Rnd_sc9ships1ramAA            M_sc9ships1ram_AA        
(AA-Launcher)          20Rnd_sc9ships1osaAA            M_sc9ships1osa_AA        
                       
sc9ships1AT            6Rnd_sc9ships1styxAT            M_sc9ships1styx_AT       
(AT-Launcher)          4Rnd_sc9ships1harpoonAT         M_sc9ships1harpoon_AT  



##### Issues #####

plenty, first of all the frigate has a totally weird geometry earning her the 
project name "flying dutchman".
only a script keeps her at place when hit by a missile, this looks weird,
but not as weird as a flying ship so for now you will have to live with it.
 
rpt errors, i started to reduce them allready but this will take more time.

too many selections, quickly reduced as far as possible.

the crew are headbangers and show incredible flexibility with their heads.

the helideck work sometimes, depending on the waterdeep i guess. 

scripted helitransport is not implemented at this time.

Arma missiles will in most cases not fit to the launcher positions, i tried
to find a good mixture, but it still looks strange.

On some islands the ships dont move at all, no clue why.

thousand other things i am aware of, but cant remember right now.



##### terms of use ######

- all additional resources i used were free for non commercial use, for this
reason this addon is for non commercial use only. no use as free
content of a commercial product (f.e. "free CD" on a commercial magazine)

- This addon was made and has to be used according to the following License

THE LICENSE
============

1) Bohemia Interactive grants to you a personal, nonexclusive License to open, modify and distribute the ArmA Sample Models for the purpose of designing, developing, testing, and producing non-commercial game content for PC game ArmA and its sequels or expansion packs.

2) You acknowledge and agree that you will not commercially exploit any game content you may created using the models without Bohemia Interactive prior written permission.

3) Bohemia Interactive doesn't give you permission to exploit ArmA Sample Models in any other way, especially not to convert them for use in any other game or engine than ArmA or its sequels and expansion.

4) If you create and distribute a work based on the ArmA Sample Models you must license the entire work, as a whole, under this License to anyone who will be using it. This License gives no permission to license the work in any other way, but it does not invalidate such permission if you have separately received it.

By installing this addon you accept the above license.

##### LEGAL DISCLAIMER #####

The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk.


###### Thanks ######
to BIS for the game and the support. 

to all the guys and gals of the official forums that share their wisdom and
contribute with material or feedback. 

to wiebke, she did my work when i was doing arma stuff at work. 

to Jupp and Ryan for MP Test sessions.


###### Amnesty ######
for BDFY


regards
scars09




                                                                




 


  