ArmA Mission Studios
Mission Name C&H

by Creator Name

Reinforcement Delays:
- Soldier: 3 minute wave respawn
- APC: 60 seconds
- Transport: 60 seconds

C&H Scoring:
- Basic: 1 point per minute
- After five minutes: 2 points per minute
- After fifteen minutes: 3 points per minute


Mission Details



ArmA Mission Studios
Mission Name C&H

by Creator Name

Reinforcement Delays:
- Soldier: 3 minute wave respawn
- APC: 60 seconds
- Transport: 60 seconds

C&H Scoring:
- Basic: 1 point per minute
- After five minutes: 2 points per minute
- After fifteen minutes: 3 points per minute


Mission Details



ArmA Mission Studios
Mission Name C&H


Reinforcement Delays:
- Soldier: 3 minute wave respawn
- APC: 60 seconds
- Transport: 60 seconds

C&H Scoring:
- Basic: 1 point per minute
- After five minutes: 2 points per minute
- After fifteen minutes: 3 points per minute


Mission Details



BLUFOR, REDFOR and Independent are battling for control of...

The following objectives are currently being fought over:
Obj1 Name
Obj2 Name
Obj3 Name

Hold each objective for as long as possible.

Check the Notes / Mission Details section for special features in this mission.


Primary Objective:
Capture the designated areas and hold at all costs.


Mission Details



Color Legend:
BLUFOR = Blue
REDFOR = Red
Independent = Green
Neutral = Black

Only Pilots can operate Helicopters and Supply Trucks (to keep lamos from using them for transport).

Click the following links to get more information on some of the special features this mission contains:

Objective Capture Details

Wave Respawn Details Details

No Parachute Details

No Ammo Crates Details

Spawn Protection Details


C&H Template by Strango * Thanks to Tactician for his creation of the WGL C&H Template where I learned the fundementals of C&H scripting * Thanks to Mandoble for his No-Radar script that is used as a feature in this template.


Capture Details



To capture an area, be inside the marked area with your team numbers being greater than the OPFORs numbers.

If neither team is present in the zone then the objective will go neutral in status.

Airborne vehicles are not counted as valid units unless they have an altitude of less than 2 meters.

Mission Details


Wave Respawn Details



Wave based respawn works off a clock ticking on the server that cycles every 3 minutes. When the clock reaches 0 any dead soldier will be respawned. At this time the wave clock cycles and starts counting down again.

Mission Details


Assault Helicopter Details



Guided missiles have been removed from the assault helicopters and have been replaced with a larger quantity of dumb fire rockets. This is an attempt to take away some of their overbearing power with the easy to use guided missiles.

Mission Details


No Parachute Details



Parachutes have been removed from the mission. Transport helicopter pilots will need to land in order to unload personnel. If a helicopter becomes disabled you're going to have to go down with the aircraft and hope you slow it down enough before it hits the deck.

Mission Details


No Ammo Crates Details



There are not any ammo crates in the mission. Each slot has a customized load-out and has their own role in their fire team. MG Assistants hold extra ammo for the machineguns and extra grenade launcher ammo for their TL.

Mission Details


Spawn Protection Details



Each team's base is protected by scripts. OPFOR soldiers entering the marker around an enemy base will be killed. OPFOR soldiers shooting enemy within 300m of their base center will be killed. Enemy attempting to kill soldiers in their Wave wait area will be killed.

Mission Details


Game Over


Game Over.