ArmA Mission Studios
Mission Name C&H
by Creator Name
Reinforcement Delays:
- Soldier: 3 minute wave respawn
- APC: 60 seconds
- Transport: 60 seconds
C&H Scoring:
- Basic: 1 point per minute
- After five minutes: 2 points per minute
- After fifteen minutes: 3 points per minute
Mission Details
ArmA Mission Studios
Mission Name C&H
by Creator Name
Reinforcement Delays:
- Soldier: 3 minute wave respawn
- APC: 60 seconds
- Transport: 60 seconds
C&H Scoring:
- Basic: 1 point per minute
- After five minutes: 2 points per minute
- After fifteen minutes: 3 points per minute
Mission Details
ArmA Mission Studios
Mission Name C&H
Reinforcement Delays:
- Soldier: 3 minute wave respawn
- APC: 60 seconds
- Transport: 60 seconds
C&H Scoring:
- Basic: 1 point per minute
- After five minutes: 2 points per minute
- After fifteen minutes: 3 points per minute
Mission Details
BLUFOR, REDFOR and Independent are battling for control of...
The following objectives are currently being fought over:
Obj1 Name
Obj2 Name
Obj3 Name
Hold each objective for as long as possible.
Check the Notes / Mission Details section for special features in this mission.
Primary Objective:
Capture the designated areas and hold at all costs.
Color Legend:
BLUFOR = Blue
REDFOR = Red
Independent = Green
Neutral = Black
Only Pilots can operate Helicopters and Supply Trucks (to keep lamos from using them for transport).
Click the following links to get more information on some of the special features this mission contains:
Objective Capture Details
Wave Respawn Details Details
No Parachute Details
No Ammo Crates Details
Spawn Protection Details
C&H Template by Strango
* Thanks to Tactician for his creation of the WGL C&H Template where I learned the fundementals of C&H scripting
* Thanks to Mandoble for his No-Radar script that is used as a feature in this template.
To capture an area, be inside the marked area with your team numbers being greater than the OPFORs numbers.
If neither team is present in the zone then the objective will go neutral in status.
Airborne vehicles are not counted as valid units unless they have an altitude of less than 2 meters.
Mission Details
Wave based respawn works off a clock ticking on the server that cycles every 3 minutes. When the clock reaches 0 any dead soldier will be respawned. At this time the wave clock cycles and starts counting down again.
Mission Details
Guided missiles have been removed from the assault helicopters and have been replaced with a larger quantity of dumb fire rockets. This is an attempt to take away some of their overbearing power with the easy to use guided missiles.
Mission Details
Parachutes have been removed from the mission. Transport helicopter pilots will need to land in order to unload personnel. If a helicopter becomes disabled you're going to have to go down with the aircraft and hope you slow it down enough before it hits the deck.
Mission Details
There are not any ammo crates in the mission. Each slot has a customized load-out and has their own role in their fire team. MG Assistants hold extra ammo for the machineguns and extra grenade launcher ammo for their TL.
Mission Details
Each team's base is protected by scripts. OPFOR soldiers entering the marker around an enemy base will be killed. OPFOR soldiers shooting enemy within 300m of their base center will be killed. Enemy attempting to kill soldiers in their Wave wait area will be killed.
Mission Details
Game Over.