crCTI 1.0 @DVD - the old school crCTI Mod 
v1.1

Description:
This is crCTI with improved units. 
Based on the latestcrCTI 1.0 @ArmA 0.57.
This Mod comes with an own config addon for a better balance.
Also over 90% of all sounds were replaced, new units and some new "gimmicks" realized.
No original addon was modified, all mod. were made in the configs.
As 3rd party addons, @DVD 1.1 includes:
Marpat Marines by HePCaT,Everon 0.5 beta by Sgt.Ace, 
Mapfact South Sahrani by Lester, FIA Troops 1.2 by Rellikki & beta M72 LAW by Indy.
Its not exclusively made for crCTI, its only my favorit MP mission.

Missions and needed Addons:
- dvd config 1.1 + missions (if you read this you have it).
- http://www.usaupload.net/d/94iwaypzhzj - 3rd party addonpack 105 mb

Installation:
Extract the files from the archives (*.rar) into your
ArmA addons folder or (better) a mod folder
of your choice and the missions in your MPMissions folder.

Credits:
- Cleanrock - thank you for creating the best ever CTI, :-)
- Jack Hammersmith, T_D & Zyklone - thank you for porting the best ever CTI, :-)
- Bohemia Interactive - thank you for the permission to use OFP content in ArmA & also using modified ArmA Content in this addon,
- Johnnie Walker - thank you for porting the old ctiobjects models of OFP into ArmA & for realizing the "combat wall" concept, :-)
- Al Simmons - thank you for creating the KAB1500L, :-)
- Indy - thank you for the permission to use your beta LAW in my config,
- EvEnLeaSe44 - useing your gunsmoke solution,
- Earl, Suchey & Jocko FLocko - useing some Marine Assault Pack v1.2 weapons sounds,
- InQUisiToR - useing AK74 & M24 sounds,
- AaronAsh & Cpt. Robertson - useing M1A1 engine sound,
- VIT - useing BMP engine & 30mm sound,
- BWMod - useing impact sounds of the OFP BWMod demo 1.3,

New in v1.1:
- 15vs15 now,
- AI is smarter,
- added hard / easy coop mode,
- new units for west: A-10 LGB (5x GBU10 2000 lb),  A-10 AT (5x AGM65), M1 Abrams (105mm Gun)
AV-8 AT (6x AGM65), M119 (as AT Gun), all Stryker IFV versions,
- new units for east:SU-34 LGB (4x KAB1500L 3000 lb), SU-34 AG (80x S8T),D30 (as AT Gun),
- added M72 LAW  (beta version by Indy),
- M136 & RPG7VR stronger,
- added the old OFP breath sound,
- added ACU units (for possible desert missions),
- added/changed/improved some sounds, 
...  e.g.: track sound of all APCs,  better M4/16 sound,  t72 turret sound,
- added a new more realistic gun powder/tank dust FX,
- added tracer to A10
- T72/BMP more audible
- increased inf. weapons accuracy
- added back FFAR for combat helicopter and combat planes,
- AT5/TOW + Strela/Stinger slower and less manoeuvrability now,
- changed FOV (Field of View), no more ArmA fisheye view,
- changed the zoom of AK74 PSO, M16A4 ACG & M4A1 GL,
.... to avoid massive performance drop by useing the scope
(better less zoom and playable frames, instead of 100% zoom and a slideshow)

former v0.52:
- over 90% of all weapon, vehicle and impact sounds are replaced with better ones,
- redused weapons recoil to OFP style,
- removed the tracer of assault rifles, MG/LMGs still have tracer,
- ** tanks have zoom for the tank commander, extra zoom is also available for some more weapons, 
- OFP like balance, eg. M1A1 needs 3-4 sabot of the new T72M (almost strong like the T80 in OFP) & T72A, 
- the engine of all tanks won't turn on by turning the turret,
- ** fixed inf. AT weapons, the infantry won't fire on enemy inf. with AT136/RPG7
- M136 and RPG7 fire looks better, also the Ai wont fire over 250m,
- removed the recoil of MK19 and AGS30, so they shot correctly now,
- created FIA vehicles (T72, BMP 2 & UAZG), 
- and use the Resistance Troops 1.1 reskin by Rellikki, as FIA,
- created camoflaged buildings & static defence,
- replaced ACU Army soldier to Marpat Marines, reskin by HePCaT,
- removed some dust FX or reduced some,
- added GPS for Officers and Squadleader (the player units in crCTI)
- removed all original weapon transport, in all vehicles but ...
- ** ... added bigger cargospace for magazines and weapons, to avoid the "ammo bug"
- MGuns >= DShKM / M2 Browning aim and fire on helicopters, so they can be used as AA Guns now
- removed the FFAR for Helicopter and Planes,
- added 1500rnd instead of 300 to Harrier GAU12,
- the SU34 got 8AT rockets now, 
- both sides got the RHIB as boat (west and east version)
- US troops got M68 handgrante instead of the timed M67, because the AI can't handle the timed HG well.
** = outdated by ArmA patches (v1.08)

about the coop option:
If [b]"Easy Coop"[/b] is selected, there are just a few resistance troops, and the AI opponent side,
got only double startmoney as the player side.
If [b]"Hard Coop"[/b] is selected, there are a lot resistance troops, and the AI opponent side,
got 200 times startmoney as the player side.
If both sides are with player, and [b]"Hard Coop"[/b] is selected, each player side got normal startmoney, 
but way more resistance are in the game. Its allmost like a "3 sides CTI".

Bugfix in v1.1:
- missing vehiclescanner for BI tanks in v0.52,
This bug was a result of ArmA patches.

Known issues & Comments:
- JIP dont work correctly, so it is off. JIP is W.I.P., no ETA yet, (but master Cleanrock may got a solution already .. )
- AI needs performance, if the server frames drop under 20 fps, the AI will stop, they don't move.
- Javalin is not in, it would take away the challenge to kill a tank.

Have Fun.
Greetings DVD 
(Der verrückte Doktor)

http://k-dvd.de
http://hotshots.folkersma.org
