A nice effect which adds just the right amount of artillery ambiance. I find it works best to sync members of an AI squad to the module. With individual units it does not work as well?
This has improved my SP play interest no end. I just have one question: is there a way to limit how much ammo the artillery pieces have? It would just be great if we could limit how many fire missions can be used. If it is not currently possible, can you look into this for future updates. i.e. M119 with 20 HE, 4 SADARM, 6 WP, etc.
So much fun to play with! no faffing about trying to find a script for an AI soldier/UAV to call in artillery, just a few clicks. brilliant work and i hope to see this come on even further (: cheers
GadgetUK, the FO counter was for you, not counted at the artillery, but rather through the FO's. I felt it gave more flexibility that way.
I'm glad you like it,thanks for the kind comments. I agree it is awesome to be able to quickly drag and drop :)
@Showmaker Check your installation of the addon, try one of the example missions exported to mp. It has had a lot of MP testing, including a quick check now to be sure with the latest version. Ran on the dedicated server with no problems.
@blakeace...i have build a mission with the unsung mod on the mbg_nam map...when i start this mission on my pc all works fine but not on the server! ok, will check this again. thx!
@showmaker The mod actually only runs on the server. If are they FO's in the players group? I'm not sure how that would go as, if I remember correctly player grouped ai run on the clients machine.
A nice effect which adds just the right amount of artillery ambiance. I find it works best to sync members of an AI squad to the module. With individual units it does not work as well?
This has improved my SP play interest no end. I just have one question: is there a way to limit how much ammo the artillery pieces have? It would just be great if we could limit how many fire missions can be used. If it is not currently possible, can you look into this for future updates. i.e. M119 with 20 HE, 4 SADARM, 6 WP, etc.
So much fun to play with! no faffing about trying to find a script for an AI soldier/UAV to call in artillery, just a few clicks. brilliant work and i hope to see this come on even further (: cheers
GadgetUK, the FO counter was for you, not counted at the artillery, but rather through the FO's. I felt it gave more flexibility that way.
I'm glad you like it,thanks for the kind comments. I agree it is awesome to be able to quickly drag and drop :)
does not run on our server in coop:/
@Showmaker Check your installation of the addon, try one of the example missions exported to mp. It has had a lot of MP testing, including a quick check now to be sure with the latest version. Ran on the dedicated server with no problems.
@blakeace...i have build a mission with the unsung mod on the mbg_nam map...when i start this mission on my pc all works fine but not on the server! ok, will check this again. thx!
@showmaker The mod actually only runs on the server. If are they FO's in the players group? I'm not sure how that would go as, if I remember correctly player grouped ai run on the clients machine.
If this could be converted, my ARMA3 needs would be (nearly) complete.
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