Well after going a long time with this mod not working. I finally found out why. The file when unzipped has a space in it "FLIR v1.1" which is not good. So don't do what I did and just simply add the @ symbol in front of the folder. I don't see why people don't name the folder properly, so when this is unzipped it looks like this @FLIRv1.1. Makes installing even easier too by just unzipping to our arma2 folder, no need to manually rename it.
Also don't forget to add keymapping file to the dta folder.
Woohoo! I can't wait to load this one up. I absolutely loved the script, finally felt like a FLIR unlike back in ArmA 1. :D:love
Nice FLIR that looks like FLIR.
Just so people don't spend as long as I did wondering why their Q key doesn't work when trying to lower contrast, the default mapping is 'A'.
Nice to be able to remap the keys easily - cheers.
Well after going a long time with this mod not working. I finally found out why. The file when unzipped has a space in it "FLIR v1.1" which is not good. So don't do what I did and just simply add the @ symbol in front of the folder. I don't see why people don't name the folder properly, so when this is unzipped it looks like this @FLIRv1.1. Makes installing even easier too by just unzipping to our arma2 folder, no need to manually rename it.
Also don't forget to add keymapping file to the dta folder.
Hope this helps somebody.
The script only display in black/white the original contrast but it doesn't match whith the real thermal emission.
only the thermal source (body, engine...) should be clearly put in contrast compared to the rest of the screen. it's not the case.
I need this mod for Armed Assault please =,O
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