#include "Respawn\MouseControl.hpp"

class Header
{
  gameType = Coop;
  minPlayers = 1;
  maxPlayers = 8;
};

onLoadMission = "Sector Fight Mission";
OnLoadMissionTime = FALSE;

class Params
{
	class Respawn_count
	{
		title = "Respawn count:";
		values[] = {5,10,15,20};
		default = 15;
		texts[] = {"5","10","15","20"};
	};
	class Respawn_time
	{
		title = "Auto Respawn after:";
		values[] = {0,10,30,60,120,180,300,600};
		default = 180;
		texts[] = {"0s","10s","30s","60s","120s","180s","300s","600s"};
	};
	class Respawn_cam_move
	{
		title = "Respawn cam movement:";
		values[] = {0,1};
		default = 1;
		texts[] = {"false","true"};
	};
	class Respawn_cam_dist
	{
		title = "Respawn cam distance:";
		values[] = {10,30,50,75,100,150,200};
		default = 50;
		texts[] = {"10","30","50","75","100","150","200"};
	};
	class Respawn_level
	{
		title = "DAC_AI_Level:";
		values[] = {1,2,3,4};
		default = 2;
		texts[] = {"1","2","3","4"};
	};
	class Respawn_autocount
	{
		title = "DAC_Auto_UnitCount:";
		values[] = {2,4,6,8,10};
		default = 4;
		texts[] = {"Basic = 2 Player","Basic = 4 Player","Basic = 6 Player","Basic = 8 Player","Basic = 10 Player"};
	};
	class Respawn_support_count
	{
		title = "Count support groups:";
		values[] = {1,2,3,4};
		default = 2;
		texts[] = {"1","2","3","4"};
	};
	class Respawn_support_size
	{
		title = "Size support groups:";
		values[] = {1,2,3,4};
		default = 2;
		texts[] = {"2-4","3-6","4-8","6-12"};
	};
};


enableTeamSwitch = false;


Respawn = BASE;
RespawnDelay = 5;
disabledAI = 1;


//Mapoptions
ShowGPS=1;
ShowCompass=1;
ShowMap=1;
ShowNotePad=1;
ShowWatch=1;
ShowDebriefing=1;