Nice job on this. The sounds are great, but a little too quiet. They should be louder than any rifles in the game and right now I think they are quieter.
Using DBO's steerable LHD, you can use attachTo with the Phalanx. I put one on the front of the superstructure and two on the waist (left and right). Here's how to do it in the editor:
1) Place the steerable LHD and name it LHD.
2) Place the front Phalanx and in the init, write: this setVariable ["mando_gun_side", west]; this attachTo [LHD, [10,48,24]]
3) Place the Left Phalanx and in the init, write: this setVariable ["mando_gun_side", west]; this attachTo [LHD, [-20.6,-133.2,17.2]]
4) Place the Right Phalanx and in the init, write: this setVariable ["mando_gun_side", west]; this attachTo [LHD, [19.9,-98,18.9]]
5) Place the Mando Gun Init (in unit/GameLogic/MMA Logics)
The only issue is that is shoots everything including friendlies, but that's a Mando issue. These placements that I've set up aren't ideal, but the real locations for these are occupied by the BIS default Phalanx systems. So I placed them where they wouldn't get in the way of air operations or walking around and so they look somewhat realistic. Hope this helps save someone some time.
Oh, by shooting friendlies, I meant that while it's tracking an enemy plane or helo, it will shoot THROUGH anything in order to hit that enemy, including the boat, people, friendly planes, everything.
hello' this is a very well done addon and i was looking for something like this for quite long time' but it does not attack infantry/zombie's witch i need it for! any idea how to make the turret attack enemy infantry? much appreciate it and thanks for this great addon :)
Nice job on this. The sounds are great, but a little too quiet. They should be louder than any rifles in the game and right now I think they are quieter.
Using DBO's steerable LHD, you can use attachTo with the Phalanx. I put one on the front of the superstructure and two on the waist (left and right). Here's how to do it in the editor:
1) Place the steerable LHD and name it LHD.
2) Place the front Phalanx and in the init, write: this setVariable ["mando_gun_side", west]; this attachTo [LHD, [10,48,24]]
3) Place the Left Phalanx and in the init, write: this setVariable ["mando_gun_side", west]; this attachTo [LHD, [-20.6,-133.2,17.2]]
4) Place the Right Phalanx and in the init, write: this setVariable ["mando_gun_side", west]; this attachTo [LHD, [19.9,-98,18.9]]
5) Place the Mando Gun Init (in unit/GameLogic/MMA Logics)
The only issue is that is shoots everything including friendlies, but that's a Mando issue. These placements that I've set up aren't ideal, but the real locations for these are occupied by the BIS default Phalanx systems. So I placed them where they wouldn't get in the way of air operations or walking around and so they look somewhat realistic. Hope this helps save someone some time.
Oh, by shooting friendlies, I meant that while it's tracking an enemy plane or helo, it will shoot THROUGH anything in order to hit that enemy, including the boat, people, friendly planes, everything.
hello' this is a very well done addon and i was looking for something like this for quite long time' but it does not attack infantry/zombie's witch i need it for! any idea how to make the turret attack enemy infantry? much appreciate it and thanks for this great addon :)
never mind got it working just changed target "Air" to "Men" in the last line in init.sqf.

thanks again _Foxhound_ for the great addon
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