Author: Hogthar
Author Website: http://arma2.hu/ Requirements: No addons required Version: 1.0 Signed: Yes, serverkey included Short description: M4 variants with acog, aimpoint, eotech, Ir laser, lamp, front grip, grenade launcher and silender. |
GREAT weapon pack. I know others have made M4s before, but the thing that sets yours apart are really the 3d ACOGs IMO. Is there any possible way you could make a replacement pack for certain weapons, specifically the M4s with ACOGs? The only way I'd EVER use an ACOG in ArmA2 is if I were using your M4s with ACOGs.
AWESOME weapon pack! Really loving it.
BTW, where do I get the classnames?
@antoineflemming : I want create replacment pack, so i work on it.
@DeltaHunter24 : class name is simple : Every weapon you want, just Create your complile for short names, and insert Dm_M4 to Class begin.
Example: DM_M4_EO_IR_SIL_FG
DM_Camo_M4_CCO_LP_SIL_GL
DM_M4_RCO_IR_SIL
DM_Camo_M4_RCO_LP_FG
Love this M4's ! The NEW Acog View are relly AWESOME, and gives it a new Experience !
exelent Acog style!! we need that in all acog scopes!!!
only objection is the lack of sincronizcion to weapon reload animation(original BIS), robert hammer weapon better syncro reload animation
I absolutely LOVE this mod, are you going to make a replacement pack for all different scopes to have 3d optics??? that would make my day, it wouldn't take up as much FPS. I'm thinking a replacement not just for ACOG, but for PSO-1, 12x Scopes... etc...
great weapon pack really but isn´t there a full classlist somewehere would be great because it is very hard to type in in evry units int line strg+c would work bether from a textfile.
Finally! a proper, well made 3d scope! you should contact the ace 2 team and implent it on all of the scoped weapons in game
Correction:This mod gets error or something if the person is using ARMA 2 standalone,especially with the handgrips.the A2 units hands get disordered for some reason after equiping with the M-4 hand grip variants :(
@Hogthar Hey, Glad you are working on a replacement pack. I tried to work on making one today, but ran into a strange problem. I got the Aimpoint M4 replacement working. However, I can't get the ACOG to work (it's just acting like the normal ACOG), and the Holo is behaving like the ACOG (as in it has both the ACOG's zoom and CQB sight camera position, or whatever. It's doing what the ACOG should be doing). This is what I tried:
//Class DM_MFamily_Replace_M : config.bin{
class CfgPatches
{
class DM_MFamily_Replace_M
{
units[] = {};
weapons[] = {};
requiredVersion = 1.0;
requiredAddons[] = {"CAWeapons","CAWeapons_AK","dmweapons"};
};
};
class CfgWeapons
{
class Rifle;
class M16_Base;
class M4A1;
class DM_M4_CCO_IR_GL;
class DM_M4_RCO_IR_GL;
class M4A1_Aim: M4A1
{
model = "DMweapons\M4\M4_CCO_IR";
picture = "\DMweapons\data\icon\M4_CCO_IR.paa";
handAnim[] = {"OFP2_ManSkeleton", "\DMweapons\weaponrest\DM_GL.rtm"};
irDistance = 100;
reloadMagazineSound[] = {"\DMweapons\sounds\m4\reload.ogg", 0.0562341, 1, 10};
};
class M4A1_HWS_GL: DM_M4_CCO_IR_GL
{
model = "DMweapons\M4\M4_eotech_IR_GL";
picture = "\DMweapons\data\icon\M4_eotech_IR_GL.paa";
};
class M4A1_RCO_GL: DM_M4_RCO_IR_GL
{
model = "DMweapons\M4\M4_RCO_IR_GL";
picture = "\DMweapons\data\icon\M4_RCO_IR_GL.paa";
handAnim[] = {"OFP2_ManSkeleton", "\DMweapons\weaponrest\DM_GL.rtm"};
reloadMagazineSound[] = {"\DMweapons\sounds\m4\reload.ogg", 0.0562341, 1, 10};
optics = true;
class OpticsModes {
class RCO {
opticsID = 1;
useModelOptics = 0;
opticsPPEffects[] = {};
distanceZoomMin = 100;
distanceZoomMax = 100;
opticsZoomMin = 0.0623;
opticsZoomInit = 0.0023;
opticsZoomMax = 0.0623;
memoryPointCamera = "eye";
visionMode[] = {};
opticsFlare = false;
opticsDisablePeripherialVision = false;
cameraDir = "";
};
class Kolimator : RCO {
opticsID = 2;
useModelOptics = 0;
opticsFlare = false;
opticsDisablePeripherialVision = false;
opticsZoomMin = 0.25;
opticsZoomMax = 1.1;
opticsZoomInit = 0.5;
memoryPointCamera = "seceye";
visionMode[] = {};
};
};
irDistance = 100;
};
};
//};
that's after I tried making the base class of the RCO to be m4a1_hws_gl, and after I made the base class of the hws to be m4a1_aim. No effect.
antoineflemming:
Check out this page: http://browser.six-projects.net/cfg_weapons/classlist?utf8=%E2%9C%93&version=58&commit=Change&options[group_by]=weap_type&options[custom_type]=&options[faction]=
In this page you can check out every weapon, classname, configs and others. I don't realy know what is the problem, but i think it's around the classnames, what you open. May you edit the wrong classes. Anyway, i think this site will help for you a lot.
ClassList:
Short names:
IR: IR laser
LP: Lamp
FG: Front grip
GL: Grenade launcher
SIL: Silender
CCO: Aimpoint
EO: Eotech
RCO: Acog
Camo: Camo paint
// M4 Holo IR
class DM_M4_EO_IR
class DM_M4_EO_IR_SIL
class DM_M4_EO_IR_FG
class DM_M4_EO_IR_SIL_FG
class DM_M4_EO_IR_GL
class DM_M4_EO_IR_SIL_GL
// M4A1 Holo LP
class DM_M4_EO_LP
class DM_M4_EO_LP_SIL
class DM_M4_EO_LP_FG
class DM_M4_EO_LP_SIL_FG
class DM_M4_EO_LP_GL
class DM_M4_EO_LP_SIL_GL
// M4 CCO IR
class DM_M4_CCO_IR
class DM_M4_CCO_IR_SIL
class DM_M4_CCO_IR_FG
class DM_M4_CCO_IR_SIL_FG
class DM_M4_CCO_IR_GL
class DM_M4_CCO_IR_SIL_GL
// M4 CCO LP
class DM_M4_CCO_LP
class DM_M4_CCO_LP_SIL
class DM_M4_CCO_LP_FG
class DM_M4_CCO_LP_SIL_FG
class DM_M4_CCO_LP_GL
class DM_M4_CCO_LP_SIL_GL
// M4 Acog IR
class DM_M4_RCO_IR
class DM_M4_RCO_IR_SIL
class DM_M4_RCO_IR_FG
class DM_M4_RCO_IR_SIL_FG
class DM_M4_RCO_IR_GL
class DM_M4_RCO_IR_SIL_GL
// M4 RCO LP
class DM_M4_RCO_LP
class DM_M4_RCO_LP_SIL
class DM_M4_RCO_LP_FG
class DM_M4_RCO_LP_SIL_FG
class DM_M4_RCO_LP_GL
class DM_M4_RCO_LP_SIL_GL
//Camo M4 Holo IR
class DM_CAMO_M4_EO_IR
class DM_CAMO_M4_EO_IR_SIL
class DM_CAMO_M4_EO_IR_FG
class DM_CAMO_M4_EO_IR_SIL_FG
class DM_CAMO_M4_EO_IR_GL
class DM_CAMO_M4_EO_IR_SIL_GL
//Camo M4A1 Holo LP
class DM_CAMO_M4_EO_LP
class DM_CAMO_M4_EO_LP_SIL
class DM_CAMO_M4_EO_LP_FG
class DM_CAMO_M4_EO_LP_SIL_FG
class DM_CAMO_M4_EO_LP_GL
class DM_CAMO_M4_EO_LP_SIL_GL
//Camo M4 CCO IR
class DM_CAMO_M4_CCO_IR
class DM_CAMO_M4_CCO_IR_SIL
class DM_CAMO_M4_CCO_IR_FG
class DM_CAMO_M4_CCO_IR_SIL_FG
class DM_CAMO_M4_CCO_IR_GL
class DM_CAMO_M4_CCO_IR_SIL_GL
//Camo M4 CCO LP
class DM_CAMO_M4_CCO_LP
class DM_CAMO_M4_CCO_LP_SIL
class DM_CAMO_M4_CCO_LP_FG
class DM_CAMO_M4_CCO_LP_SIL_FG
class DM_CAMO_M4_CCO_LP_GL
class DM_CAMO_M4_CCO_LP_SIL_GL
//Camo M4 Acog IR
class DM_CAMO_M4_RCO_IR
class DM_CAMO_M4_RCO_IR_SIL
class DM_CAMO_M4_RCO_IR_FG
class DM_CAMO_M4_RCO_IR_SIL_FG
class DM_CAMO_M4_RCO_IR_GL
class DM_CAMO_M4_RCO_IR_SIL_GL
//Camo M4 RCO LP
class DM_CAMO_M4_RCO_LP
class DM_CAMO_M4_RCO_LP_SIL
class DM_CAMO_M4_RCO_LP_FG
class DM_CAMO_M4_RCO_LP_SIL_FG
class DM_CAMO_M4_RCO_LP_GL
class DM_CAMO_M4_RCO_LP_SIL_GL
For the first great work i love it. But can u do verion where the ANPEQ will be on the top of the rail ?
I'll be the first one to post this comment I guess. I Don't like the acog's, it's just a aimpoint zoomed in with a different reticule( in this mod). It's way off zero, and looks terrible. The chevron reticule version of the acog is much better. Easier to use(quicker target acquisition and it has illumination the whole point of having a acog), and it has the ranges marked. Other then that these are great, I would really really like a standard acog version though, with the chevron. And not a aimpoint zoomed in, with a crappy blurry texture that's off target.
And the plain m4's with no camo, are way too bright. No U.S. Army soldier would carry that, even now they cover their weapons in dirt, to get rid of reflectiveness( and because their BLACK). It looks like a fresh machined receiver and barrel, with no paint.
Total comments : 17, displayed on page: 15