// res_sabot.rvmat - 13:10:15 07/23/09, generated in 0.00 seconds
// Generated by unRap v1.06 by Kegetys
// Separate rootclasses: Disabled, Automatic comments: Enabled

ambient[] = {1.0, 1.0, 1.0, 1.0};
diffuse[] = {1.0, 1.0, 1.0, 1.0};
forcedDiffuse[] = {0.0, 0.0, 0.0, 1.0};
emmisive[] = {0.0, 0.0, 0.0, 1.0};
specular[] = {0.0, 0.0, 0.0, 1.0};
specularPower = 1.0;
PixelShaderID = "NormalMapMacroASSpecularMap";
VertexShaderID = "NormalMapAS";

class Stage1 {
	texture = "ch_m1abrams\data\us_sabot_nohq.paa";
	uvSource = "tex";
	
	class uvTransform {
		aside[] = {1.0, 0.0, 0.0};
		up[] = {0.0, 1.0, 0.0};
		dir[] = {0.0, 0.0, 0.0};
		pos[] = {0.0, 0.0, 0.0};
	};
};

class Stage2 {
	texture = "#(argb,8,8,3)color(0,0,0,0)";
	uvSource = "tex";
	
	class uvTransform {
		aside[] = {1.0, 0.0, 0.0};
		up[] = {0.0, 1.0, 0.0};
		dir[] = {0.0, 0.0, 0.0};
		pos[] = {0.0, 0.0, 0.0};
	};
};

class Stage3 {
	texture = "ch_m1abrams\data\res_soldier_sabot_equip_as.paa";
	uvSource = "tex";
	
	class uvTransform {
		aside[] = {1.0, 0.0, 0.0};
		up[] = {0.0, 1.0, 0.0};
		dir[] = {0.0, 0.0, 0.0};
		pos[] = {0.0, 0.0, 0.0};
	};
};

class Stage4 {
	texture = "#(argb,8,8,3)color(1,1,1,1)";
	uvSource = "tex";
	
	class uvTransform {
		aside[] = {1.0, 0.0, 0.0};
		up[] = {0.0, 1.0, 0.0};
		dir[] = {0.0, 0.0, 0.0};
		pos[] = {0.0, 0.0, 0.0};
	};
};
