#define _ARMA_


//Class default_2pass.rvmat{
renderFlags[] = {NoZWrite};
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0,0,0,0};
specularPower = 0;

PixelShaderID = "Normal";
VertexShaderID = "Basic";
//};
