Your missions need alot more attention, I like the idea of small AAS but if your using a missions template and having most of the work already done for you then I'd expect to see a vast amount of time/effort spend on object placement (to make it feel realistic), map beautification ie so when in the map it looks pretty and thought out, fuctionallity... everything just seems 'dumped' on the map with very little thought, placing sectors in some sort of sequence and use alpha, bravo as using school, hospital etc its impossible to tell the sequence of sectors to be captured or maybe number them as well as the names you used. With smaller maps maybe you should limit weapon types?
When I build a map it can take me 20 minutes just to place one object then preview to see if I like where it is then back to editor to move it 1 meter and turn it 3 degrees lol... but the end result is something that feels 'natural'... like it belongs there if ya know what I mean.... keep it up bro and I hope to see your missions on our server *thumbs up*
Your missions need alot more attention, I like the idea of small AAS but if your using a missions template and having most of the work already done for you then I'd expect to see a vast amount of time/effort spend on object placement (to make it feel realistic), map beautification ie so when in the map it looks pretty and thought out, fuctionallity... everything just seems 'dumped' on the map with very little thought, placing sectors in some sort of sequence and use alpha, bravo as using school, hospital etc its impossible to tell the sequence of sectors to be captured or maybe number them as well as the names you used. With smaller maps maybe you should limit weapon types?
When I build a map it can take me 20 minutes just to place one object then preview to see if I like where it is then back to editor to move it 1 meter and turn it 3 degrees lol... but the end result is something that feels 'natural'... like it belongs there if ya know what I mean.... keep it up bro and I hope to see your missions on our server *thumbs up*
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