Wow, this is indeed a very cool mission. The ai do feel like players, you see them driving respawned vehicles, picking up troops in choppers and going in to capture bases.
I have noticed a few things though.... I hopped on board a uh-1y, which landed in the middle of the airfield to pick up troops, but then it just wandered into the sea and wouldn't stop. I've also noticed choppers on both sides, just stopping mid air and staying their until they are shot down. Sometimes I've seen ai hop in a jet, start it up but don't go anywhere. It would be nice to have the player and ai count raised, as it can take several minutes before the action begins at the Start.
Thank you so much for creating this mission, the ai behave great, and it is alot of fun to play. Keep up the good work.
Wow, I was waiting for a mission like this! I wanted to see what it would be liek to have a Battlefield 2 style game, but with Arma's engine and 1 hit kill realism. Thanks brah.
Well guys this final mission should be even more interesting with all the adjustments in the parameters which will change the way the game plays out , even having the ai spawn at bases instead of both carrier amd bases make for a different feel.
I like this but I get very low FPS. Is there a way to optomize this? Also, you might want to move the AI out of the bunker as if you decide to spawn as one of them, you cannot get out of the bunker as they're in your way.
Maybe add a way for you to command some of the AI?
I wanted to edit your mission like placing different units and such but using any tools like ubPBO, won't let me change the file to SQF.I love your creation and scripting. I would love to place this mission on maps like Sarahni or some of the many Maps from OFP etc. Bf2 style of play is my favorite. I love the way you have AI using all the vehicles. good job.
Wow, this is indeed a very cool mission. The ai do feel like players, you see them driving respawned vehicles, picking up troops in choppers and going in to capture bases.
I have noticed a few things though.... I hopped on board a uh-1y, which landed in the middle of the airfield to pick up troops, but then it just wandered into the sea and wouldn't stop. I've also noticed choppers on both sides, just stopping mid air and staying their until they are shot down. Sometimes I've seen ai hop in a jet, start it up but don't go anywhere. It would be nice to have the player and ai count raised, as it can take several minutes before the action begins at the Start.
Thank you so much for creating this mission, the ai behave great, and it is alot of fun to play. Keep up the good work.
Wow, I was waiting for a mission like this! I wanted to see what it would be liek to have a Battlefield 2 style game, but with Arma's engine and 1 hit kill realism. Thanks brah.
Well guys this final mission should be even more interesting with all the adjustments in the parameters which will change the way the game plays out , even having the ai spawn at bases instead of both carrier amd bases make for a different feel.
Thanks for your input
Great mission, thanks a lot!
I like this but I get very low FPS. Is there a way to optomize this? Also, you might want to move the AI out of the bunker as if you decide to spawn as one of them, you cannot get out of the bunker as they're in your way.
Maybe add a way for you to command some of the AI?
I wanted to edit your mission like placing different units and such but using any tools like ubPBO, won't let me change the file to SQF.I love your creation and scripting. I would love to place this mission on maps like Sarahni or some of the many Maps from OFP etc. Bf2 style of play is my favorite. I love the way you have AI using all the vehicles. good job.
Total comments : 6, displayed on page: 6