One thing... could you plz tell me where to look to remove the 'getuserID'
We admin our server well and don't need that function, actually its against our policy :S
Lots of bugs still, but it's coming along. I ran it with error notification on, and it was constantly busy, starting with an error report related to the commander vote. We've been having fairly consistent crashes about every 3 hours (give or take 30-45 minutes), which I thought had been solved. Sorry man, they seem to be back. Some players JIP have reported being stuck with whatever AI teammates/equipment their position had before they joined. I'd say somewhere there are a some scripts which are looping and not terminating. Additionally, the game becomes entirely unreliable if you suspend or save it for resumption later (something that might be necessary in a competition format)(again, unlike the BIS basic game). After resume, the commander retains command status, but cannot resign, and no one can vote for a new commander, nor can commander construct bases, buy equipment, etc. Tons to do for next release, but like I said, it's coming along, and is still more fun than most of the warfare mods out there.
Since my post of 02-14-2010, there has been a lot of improvement. There are still some AI issues and other things (check out the BIS forum, that's where the action is), but it continues to improve in terms of features and stability.
I'm thoroughly enjoying this. Well done, sir.
One problem I've encountered: after having purchased 2 units, any further purchase is denied with the text "unit limit reached" or something similar. Is this a bug, happening with anyone else, or am I not understanding a parameter correctly? (I have increased every numeric parameter possible affecting this with no result.)
For reference: running 2.070 on Arma 2 Free.
Works great on Chernarus, but how to get it ported to Panthera? Changing the mission name to include Panthera2 instead of Chernarus doesn't properly load the mission. Suggestions? (panthera2 is how panthera missions are read, for some reason).
Thanks benny, awesome :thumb
One thing... could you plz tell me where to look to remove the 'getuserID'
We admin our server well and don't need that function, actually its against our policy :S
Thanks mate
76[OGN-APS]
This mission its great man y was playing yesterday whit mi clan like 3 or 4 hours xDDD
Won't be uploaded to OGN servers till the script that displayes userID's is gone... so we'll just use the 'ICED' versions
Lots of bugs still, but it's coming along. I ran it with error notification on, and it was constantly busy, starting with an error report related to the commander vote. We've been having fairly consistent crashes about every 3 hours (give or take 30-45 minutes), which I thought had been solved. Sorry man, they seem to be back. Some players JIP have reported being stuck with whatever AI teammates/equipment their position had before they joined. I'd say somewhere there are a some scripts which are looping and not terminating. Additionally, the game becomes entirely unreliable if you suspend or save it for resumption later (something that might be necessary in a competition format)(again, unlike the BIS basic game). After resume, the commander retains command status, but cannot resign, and no one can vote for a new commander, nor can commander construct bases, buy equipment, etc. Tons to do for next release, but like I said, it's coming along, and is still more fun than most of the warfare mods out there.
This version is so much better now it is easy'er to learn and is better for biginers to learn on fantastic keep up the good work.
Since my post of 02-14-2010, there has been a lot of improvement. There are still some AI issues and other things (check out the BIS forum, that's where the action is), but it continues to improve in terms of features and stability.
Hello !
How do we do to upgrade the Base buildings ?
Thanks.
I'm thoroughly enjoying this. Well done, sir.
One problem I've encountered: after having purchased 2 units, any further purchase is denied with the text "unit limit reached" or something similar. Is this a bug, happening with anyone else, or am I not understanding a parameter correctly? (I have increased every numeric parameter possible affecting this with no result.)
For reference: running 2.070 on Arma 2 Free.
To answer my own question: seems to be fixed in 2.071.
Over here: https://dev-heaven.net/versions/1132
Works great on Chernarus, but how to get it ported to Panthera? Changing the mission name to include Panthera2 instead of Chernarus doesn't properly load the mission. Suggestions? (panthera2 is how panthera missions are read, for some reason).
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