Author: ]NTRUDER
Author Website: http://www.xsys-clan.se/ Requirements: CAA1 project, Razani N. Waziristan, FFAA terrorists, Advanced Combat Environment 2 - Core beta, Advanced Combat Environment 2 - eXtras beta, Community Base addons Island(s): Playable options: Version: 0.91 |
This mission very good, lengthy, but good (took me about five hours in singleplayer). There's a lot of suspense, and light firefights / ambushes rather than intense combat, which razani is ideally suited to. I'd definitely recommend this for anyone who likes mission like Pogoman's "insurgency", an arma 1 mission, and similar sorts of missions. The progressive spawning is an excellent feature, and pretty much necessary since the mission occurs over such a large area of land. The only problem was some cosmetic stuff, like the tasks don't actually register as being completed when you finish them, and I wasn't sure what the purpose of the "sniper positions" were, I just walked up to them, received a message that I'd reached the sniper position and nothing else happened, I didn't find any snipers there, although the positions did make good spots to assault the terrorist camp from with stolen technicals :). Also, this mission probably wouldn't take as long as it took me with more than one person playing.
Thanks for the positive feedback Mazdak :)
I will have a look at the tasks to see what can be done (did you join in progress?)
The sniper positions are really just an "advice" for players, to place a sniper there to cover the assault on the terrorist base. So nothing else is supposed to happen, just a message letting you know you've reached the sniper position.
Cool that you took the entire mission on by yourself :D Me and my clan buddies usually play it with 5-6 people and then it takes 90-120 minutes roughly.
Updated version is coming soon, including ACE wound system and some other nice stuff :)
/ ]NTRUDER
Nah, I didn't join in progress, I just hosted a Lan on my own machine and played. And yeah, part of the reason it took me so long could be that I didn't make good use of the bradleys (got them destroyed early on), so yeah my advice to anyone thinking of playing this mission is to keep your vehicles well clear of anywhere enemies could be hiding.
I found the problem with the tasks, JIP'ing wouldn't matter in this case :) I was a bit sloppy and too quick in creating the objective triggers, so some lines of code were missing. Will be fixed in next version (0.98)!
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