this mission could use some work I think. I played the RUS version and the tasks didn't seem to be labelled or links to any locations on the map, the notes seemed broken as well, so I just had to guess what my objectives were. One interesting thing I noticed was satellite dishes and ammo crates attached to humvees...how is this done?
Also, is it legal to distribute that music in your mission?
Hi! All the tasks of my mission are described in detail in the briefing, in addition to them there are illustrations depicting the object, if the job came during the mission, we must look at the new briefing!
In its mission, I used not complete soundtracks of Hans Zimmer and if they liked the player, he can buy them on CD in a music shop ...
With regard to items on the cars, but it is boxes of ammunition, hay, bundles of boards and much more - I used attachTo
ammobox:
this attachTo [enemyCar5,[0,-2.150,-0.480]]; this setDir 180; this setVectorUp [0,-3,10]; satellite:
this attachTo [enemyCar5,[0,-0.200,-1.220]]; tel:
this attachTo [enemyCar5,[-0.2,-0.5,0]]; this setDir 300;
All teams are prescribed in the field of object initialization
this mission could use some work I think. I played the RUS version and the tasks didn't seem to be labelled or links to any locations on the map, the notes seemed broken as well, so I just had to guess what my objectives were. One interesting thing I noticed was satellite dishes and ammo crates attached to humvees...how is this done?
Also, is it legal to distribute that music in your mission?
Hi! All the tasks of my mission are described in detail in the briefing, in addition to them there are illustrations depicting the object, if the job came during the mission, we must look at the new briefing!


In its mission, I used not complete soundtracks of Hans Zimmer and if they liked the player, he can buy them on CD in a music shop ...
With regard to items on the cars, but it is boxes of ammunition, hay, bundles of boards and much more - I used attachTo
ammobox:
this attachTo [enemyCar5,[0,-2.150,-0.480]]; this setDir 180; this setVectorUp [0,-3,10];
satellite:
this attachTo [enemyCar5,[0,-0.200,-1.220]];
tel:
this attachTo [enemyCar5,[-0.2,-0.5,0]]; this setDir 300;
All teams are prescribed in the field of object initialization
Images are not loaded ... Here are links to a screenshot in the 2D editor and result in the game
http://radikal.ru/F/i067.radikal.ru/0912/fc/022885258e80.gif
http://radikal.ru/F/s54.radikal.ru/i143/0912/a4/548a4697e428.jpg
ok sweet thanks for that...hmm, that creates all sorts of possibilities for "custom" vehicles.
I am always willing to share their experiences ...
Mission updated to 1.05, follow the forums ...
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