Bit of a problem with this one chap, when the chopper drops the squad off outside the village, it automatically kicks me out of the chopper as usual, but then it immediatly flys off before i get to tell my squad to disembark!Its happened on both attempts I had at it, and if i tell them to disembark they just end up dropping from height & dying. Could do with tweaking a little bit so this doesnt happen, other than that it seems a well put together mission though!
Bit more of a problem chap. When a helicopter flies anywhere near an AA radar site, the aircraft tends to get blotted off the face of the earth. Perhaps pick a different means of infiltration? I mean, if the thing couldn't blow the skin off of a cold pudding in the first place, why is a team going in to destroy it? Storyline mate, it's got to be plausible.
Nice to see you got the mission pushed out. Just finished it with, with a lot of casualities though (played it with ACE2). That SPG-9 hit us real bad, for whatever reason I lost my satchel charge and had to find another one. :dozingoff
Only problem I spotted was that the extraction helicopter was almost shot down by AA fire, if the mission would not have ended at that moment it would have crashed a couple of seconds later. Also the extraction helicopter came too fast, just a couple of seconds after I called him and during the mission you could hear the helicopter in the distance.
I would either move him far away from the action so he needs to travel longer and so you can't hear him all the time. Or make the crew disembark at the FOB and get in again when extraction is called.
Other than that, very nice first mission and the briefing is top. Wish mine would be 50% that good.
W0lle, your encouraging words -- and the fact that you went to the trouble to play my mission -- mean a lot to me, as you were very helpful to me and taught me a lot about ArmA 2 mission editing. Thank you!
There are no dedicated AA units on the map, maybe it was the SPG-9 that was attacking the chopper?
The lingering helo is a bit vexing. I think it's a function of its behavior rather than its waypoints, because the linger WP is well off the coast. I had to set behavior to "Safe" because that makes the helo do a vertical takeoff rather than a high-speed takeoff, which increased the probability of crashing into the trees surrounding the LZ. However, it seems that "Safe" = "careless", which is why the thing seems to linger over a battlefield!
FWIW, I often take a SMAW and one HE round at the FOB so that I can help out with the counter-attack. I like the timing of the convoy's arrival as it forces the player to have to make a quick decision re. whether to go for the primary objective or to divert to the counter-attack. The nice thing about not having to spawn units into the map is that you can also ore-empt the reinforcements by going to the farm house directly from the LZ and attacking them there! I have found that I can get my whole team back about 40% of the time if I use the SMAW, 30% if I do not. I am happy to notice that, if the player does not screw up, the mission is well-balanced enough that casualties (KIA/WIA) are generally realistic.
Can I help you with your briefings? It's the least I can do. I'm sure you neeed no help with the tech aspect but I have a decent grasp of US/allied military terminology and would be delighted to work on any text you'd like to send my way:
Thanks again for playing "Village Raid" and for all your help.
2010-03-02 19:09 Posted by Bahger
W0lle, your encouraging words -- and the fact that you went to the trouble to play my mission -- mean a lot to me, as you were very helpful to me and taught me a lot about ArmA 2 mission editing. Thank you!
There are no dedicated AA units on the map, maybe it was the SPG-9 that was attacking the chopper?
The lingering helo is a bit vexing. I think it's a function of its behavior rather than its waypoints, because the linger WP is well off the coast. I had to set behavior to "Safe" because that makes the helo do a vertical takeoff rather than a high-speed takeoff, which increased the probability of crashing into the trees surrounding the LZ. However, it seems that "Safe" = "careless", which is why the thing seems to linger over a battlefield!
FWIW, I often take a SMAW and one HE round at the FOB so that I can help out with the counter-attack. I like the timing of the convoy's arrival as it forces the player to have to make a quick decision re. whether to go for the primary objective or to divert to the counter-attack. The nice thing about not having to spawn units into the map is that you can also ore-empt the reinforcements by going to the farm house directly from the LZ and attacking them there! I have found that I can get my whole team back about 40% of the time if I use the SMAW, 30% if I do not. I am happy to notice that, if the player does not screw up, the mission is well-balanced enough that casualties (KIA/WIA) are generally realistic.
Can I help you with your briefings? It's the least I can do. I'm sure you neeed no help with the tech aspect but I have a decent grasp of US/allied military terminology and would be delighted to work on any text you'd like to send my way:
Thanks again for playing "Village Raid" and for all your help.
2010-03-02 19:10 Posted by Bahger
(Sorry about double post, my browser glitched, admins, pls remove, thanks)
Really good mission - very challenging. Played with ACE2, and the first time I tried to fight through the village from the North, and got utterly chopped up by a couple of guerrilla riflemen I just couldn't see. They literally shot up half my squad in a couple of bursts. Tried again hooking round from the South East and tackling the armour first, this worked a lot better although again I took some casualties from long-range machine gun fire.
No tech problems with the mission, although the helicopter did put down a few rounds of fire on the way in.
Bit of a problem with this one chap, when the chopper drops the squad off outside the village, it automatically kicks me out of the chopper as usual, but then it immediatly flys off before i get to tell my squad to disembark!Its happened on both attempts I had at it, and if i tell them to disembark they just end up dropping from height & dying. Could do with tweaking a little bit so this doesnt happen, other than that it seems a well put together mission though!
Bit more of a problem chap. When a helicopter flies anywhere near an AA radar site, the aircraft tends to get blotted off the face of the earth. Perhaps pick a different means of infiltration? I mean, if the thing couldn't blow the skin off of a cold pudding in the first place, why is a team going in to destroy it? Storyline mate, it's got to be plausible.
Both of these issues have been addressed in the latest version and should not re-occur.
Nice to see you got the mission pushed out. Just finished it with, with a lot of casualities though (played it with ACE2). That SPG-9 hit us real bad, for whatever reason I lost my satchel charge and had to find another one. :dozingoff

Only problem I spotted was that the extraction helicopter was almost shot down by AA fire, if the mission would not have ended at that moment it would have crashed a couple of seconds later. Also the extraction helicopter came too fast, just a couple of seconds after I called him and during the mission you could hear the helicopter in the distance.
I would either move him far away from the action so he needs to travel longer and so you can't hear him all the time. Or make the crew disembark at the FOB and get in again when extraction is called.
Other than that, very nice first mission and the briefing is top. Wish mine would be 50% that good.
W0lle, your encouraging words -- and the fact that you went to the trouble to play my mission -- mean a lot to me, as you were very helpful to me and taught me a lot about ArmA 2 mission editing. Thank you!
There are no dedicated AA units on the map, maybe it was the SPG-9 that was attacking the chopper?
The lingering helo is a bit vexing. I think it's a function of its behavior rather than its waypoints, because the linger WP is well off the coast. I had to set behavior to "Safe" because that makes the helo do a vertical takeoff rather than a high-speed takeoff, which increased the probability of crashing into the trees surrounding the LZ. However, it seems that "Safe" = "careless", which is why the thing seems to linger over a battlefield!
Can I help you with your briefings? It's the least I can do. I'm sure you neeed no help with the tech aspect but I have a decent grasp of US/allied military terminology and would be delighted to work on any text you'd like to send my way:
Thanks again for playing "Village Raid" and for all your help.
W0lle, your encouraging words -- and the fact that you went to the trouble to play my mission -- mean a lot to me, as you were very helpful to me and taught me a lot about ArmA 2 mission editing. Thank you!
There are no dedicated AA units on the map, maybe it was the SPG-9 that was attacking the chopper?
The lingering helo is a bit vexing. I think it's a function of its behavior rather than its waypoints, because the linger WP is well off the coast. I had to set behavior to "Safe" because that makes the helo do a vertical takeoff rather than a high-speed takeoff, which increased the probability of crashing into the trees surrounding the LZ. However, it seems that "Safe" = "careless", which is why the thing seems to linger over a battlefield!
Can I help you with your briefings? It's the least I can do. I'm sure you neeed no help with the tech aspect but I have a decent grasp of US/allied military terminology and would be delighted to work on any text you'd like to send my way:
Thanks again for playing "Village Raid" and for all your help.
(Sorry about double post, my browser glitched, admins, pls remove, thanks)
good mission i enjoyed playing it
Map screen and briefing appears before mission start, with "Continue" button
How did you add that to your mission?
Really good mission - very challenging. Played with ACE2, and the first time I tried to fight through the village from the North, and got utterly chopped up by a couple of guerrilla riflemen I just couldn't see. They literally shot up half my squad in a couple of bursts. Tried again hooking round from the South East and tackling the armour first, this worked a lot better although again I took some casualties from long-range machine gun fire.
No tech problems with the mission, although the helicopter did put down a few rounds of fire on the way in.
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