Been waiting for this one since quite a while and I must say it's amazing.
Excellent job, Mini, I'm sure there are hours and hours of great times on this map waiting for us :)
- Originally the map was created for combat PVP, So the AI and some BIS modules like Civilians or similar may not work fine, no intention of working in these areas.
- if you play the map at high viewing distance +4000. you can get low fps, all depends on your computer ...
- two minor errors in the RPT
Yerf, that's bad, that's the only thing that make I don't download it.
And this island seems to be very interesting.
I'll wait for a corrected version without RPT errors and corrections for using it on SP.
A big thanks to Minimalaco and Robster, I love your island, great (art-)work
If you have got problems to get the BIS modules like Civilians working correctly on your map/mission, there is a well described and easy way how to solve the "problem" posted in another Forum/Site (@Moderators/Admin:if it is not allowed to post the following link, please feel free to delete it): Adding Ambient Civilians & Vehicles To A Map
I truly love this map. However, I am having a hard time figuring out what the PR: Tunnels Module does? I have located several tunnel systems and it does not seem to make a difference whether the module is on or off. Thanks for this amazing map anyhow!
Very well done! I spent a year in the middle east while in the Navy. This is extremely realistic in FOB layout, City layout, and overall shittyness of that region of the world.
Been waiting for this one since quite a while and I must say it's amazing.
Excellent job, Mini, I'm sure there are hours and hours of great times on this map waiting for us :)
Awesome dude ! ;)
This is beautiful with an amazing effort given to detail.....nice....
I guess I'll be the first to ask....will this make it to Arma 3?
- Originally the map was created for combat PVP, So the AI and some BIS modules like Civilians or similar may not work fine, no intention of working in these areas.
- if you play the map at high viewing distance +4000. you can get low fps, all depends on your computer ...
- two minor errors in the RPT
Yerf, that's bad, that's the only thing that make I don't download it.
And this island seems to be very interesting.
I'll wait for a corrected version without RPT errors and corrections for using it on SP.
And if not, then... Too bad.
But very nice pictures.
i have tested this map in Arma3
Simply one of the best maps i have experienced
only problem is that there is water texture error on the map
i guess arma3 can't recognize arma2 water texture
@Juntae888,
load PMC as a mod (in case you are using AIA) and there you go.
here are fata without ponds for AIA A3
ops sorry: http://forums.bistudio.com/showthread.php?148400-F-A-T-A-Federally-Administred-Tribal-Areas-Pakist%C3%A1n
This map is truly epic,very good attention to detail and very realistic.Thanks a lot for your obvious hard work!
There isn't much else I can say other than... This Is Awesome!
So, what exactly is the ai's problem on this map?
A big thanks to Minimalaco and Robster, I love your island, great (art-)work
If you have got problems to get the BIS modules like Civilians working correctly on your map/mission, there is a well described and easy way how to solve the "problem" posted in another Forum/Site (@Moderators/Admin:if it is not allowed to post the following link, please feel free to delete it): Adding Ambient Civilians & Vehicles To A Map
I truly love this map. However, I am having a hard time figuring out what the PR: Tunnels Module does? I have located several tunnel systems and it does not seem to make a difference whether the module is on or off. Thanks for this amazing map anyhow!
Very well done! I spent a year in the middle east while in the Navy. This is extremely realistic in FOB layout, City layout, and overall shittyness of that region of the world.
This map is definitely in the top 5 best Arma 2 maps of all time! My favorite map!
Total comments : 17, displayed on page: 15