Author: Robalo_AS
Author Website: http://www.alphasquad.net/home/ Requirements: Community Base Addons Version: 1.16.2 Signed: Yes, serverkey included Short description: This is an AI skill mod to make the AI better, more diverse and distinct by type. Some units will be better skilled than others. |
I like very much:) 10/10
Very nice addon, but I would like to disable enemy and friendly troops from throwing smoke grenades....
Has anyone tested this mod for compatibility with the A2SLX/COSLX AI enhancement add-on?
SLX makes all AI units have skill of 1, so SLX_AI_Difficulties.pbo should perhaps be
removed so that it doesn't interfere with what ASR does to the skill level. Is there
anything else which would conflict?
Thanks.
Would it be possible to make an addon that has just the rearm feature? There are too many additional addons within this addon that conflict with other enabled addons.
thanks
Will this work with Zeus_AI?
im am having truble with the userconfig when i put the userconfig file in the @ASR/addons i get an error saying it cannot be found and when i put it in arma 2 operation arrow head/userconfig i get the same problem, i need bit more specific help on where to put it thanks
those are awesome addons i just dont like one thing when squad is underfire or in danger mode and im eg.formation line they spreading out too much, they looking for cover ok but they are looking for it way to far frome team leader... i was trying to configure it in config but i havnt luck with that
Can;t get this mod to work. Normally use Rmod but fancy trying this as it seem better!
Just says missing files :( There's only two files in the download!
Would be nice if I could get it to work .. I have looked and looked and still can't find "ASR Main" that it tells me I don't have and won't work without ... Nice...
It appears the enemy helicopter pilots flying overhead of player doesn't seem to share this intel with an enemy patrol nearby. I did a test and the enemy leader does have a radio. Perhaps ground patrols share intel more readily but the choppers flying close by didn't seem to see me. If some tweaking for pilot spotting and maybe some tests to see if they are sharing intel could be worth looking at. It doesnt seem to be working and yet air recon would be an important aspect of using choppers.
Not working, looks some requirement files missing :/
This mod is fantastic and really enhances the realism of the AI. The one thing I really enjoyed is how the AI finally uses their smoke grenades during combat effectively to mask their withdrawal when under fire. However, one major drawback is that this mod is incompatible with a great amount of campaigns and missions. The changes done to the AI breaks some scripted behaviours, and NPCs often become stuck and stop dead in their tracks, unable to perform vital tasks or proceed to checkpoints which enable story progression. Bizarre actions also take place during campaigns, with NPCs that you're supposed to speak to getting down in the prone position for no reason, which breaks immersion. Disabling this mod fixed the issues which proves that this mod is the problem.
i which if this was compatible with GL4 that would be great
Total comments : 13, displayed on page: 13