Author: Nielsen
Author Website:
Requirements: Community Base Addons, Arma 2
Version: 0.22 beta
Signed: Yes, serverkey included
Short description: This addon adds a module when placed on the map it allows players to order civilians to the ground, inside houses or out of the area in a second.
Awesome addition for serious scenarios
Well done mate :)
Awesome Addon! :)
What I've just noticed:
When you detain and release a civillian, it appears as if he moved to the "BLUFOR"-side.
Meaning, you can't interact with him after he once had been in the blufor side.
You should try to switch the civillian's faction to "civillian" or whatever again.
Great anyway :)
@LAxemann:
Thanks for pointing that out! I see now that I have broken this by accident when fixing something else. It is fixed again now, so you can detain and release as many times as you want. I will upload a new version as soon as I have a few more fixes to put in the changelog :)... Once again, thanks for telling me!
You're welcome and thanks again :)
Tried today with ACE2 and EOD mods. All worked well. Excellent mod. Thanks and keep up the work.
If one makes a mission with this do clients require to have downloaded this before they can play the mission?
@app:
yeah, most likely, so help making this a standard!
Awesome work with this, works perfect :)
Has the problem with "team switching" been fixed or will there be a fix. IE I lose the option to detain/shout when I use a new playable unit in SP.
@yanchan: It has been fixed. The "Interactions" are now fully persistent, and will remain with player on team-switch and respawn.
Thank you, m8!
"female civilians will not display animation when key-cuffed. However, they will still be completely passive"
I like my females handcluffed and passive.
Could you make separated version for Mission dependency only? So no Addon would be required or would that be to much work? It would be awesome if you could! Thanks for the mod.
This is really another well done mod!!
This lifts the immersion of arma interaction into higher grounds.
As Mission-Maker you will be able to create living scenarios in all the cities
the player will visit on his way from a task to another.
It makes Missions really "open-world-ish" if you want them to be like that.
I use this together with "ACE" and "AIM - Advanced Interaction Modules" which
all together can create an wide range of interaction possibillities with civillians.
This Did Not Work For Me I Have The Requirements And I Try To Interact And The Menu Will Just Not Come Up
Reply To My E-Mail Because I Will Forget On Here
E-mail:
Please Help??? :S
Total comments : 15, displayed on page: 15