nice:P
hey could you make a short mission to show how to use this as am having issue sorry nice mod love it.
If you play DayZ or wasteland you should now how to use this.
Does ace have to be on for this to work?
Any chance of updating this for A3?
Heads up, the original documentation is wrong or doesn't work - You need to put a "init.sqf" file in your mission folder if running RSP as your "survival base" , and put this code in it : ------------------------------- ASP_Food_Delay = 1; publicVariable "ASP_Food_Delay"; ASP_Water_Delay = 1; publicVariable "ASP_Water_Delay"; ASP_Animal_Delay = 30; publicVariable "ASP_Animal_Delay"; ASP_Garbage_Delay = 60; publicVariable "ASP_Garbage_Delay"; ASP_Debug = true; publicVariable "ASP_Debug"; ASP_Enabled = Enable; publicVariable "ASP_Enabled";
Total comments : 6, displayed on page: 6
nice:P
hey could you make a short mission to show how to use this as am having issue sorry nice mod love it.
If you play DayZ or wasteland you should now how to use this.
Does ace have to be on for this to work?
Any chance of updating this for A3?
Heads up, the original documentation is wrong or doesn't work -
You need to put a "init.sqf" file in your mission folder if running RSP as your "survival base" , and put this code in it :
-------------------------------
ASP_Food_Delay = 1;
publicVariable "ASP_Food_Delay";
ASP_Water_Delay = 1;
publicVariable "ASP_Water_Delay";
ASP_Animal_Delay = 30;
publicVariable "ASP_Animal_Delay";
ASP_Garbage_Delay = 60;
publicVariable "ASP_Garbage_Delay";
ASP_Debug = true;
publicVariable "ASP_Debug";
ASP_Enabled = Enable;
publicVariable "ASP_Enabled";
Total comments : 6, displayed on page: 6