Kudos, work that Bohemia should have completed with the rollout of their harsher script interpreter. Time to delete those chunky /ca/ folders in my mission templates!
Thx once more. Sry for sounding noobish to ask this but you guys seem to be real experts: Do you think u could also try to make the AI smarter overall - would that actually be possible to make!? I still think that this sucks the most on thst amazing game - using "AI mods" or not - they still just act foolishly most of the time (drivers for ex.)...
Basilone, the AI with many great mods is already "smart," or at least reacts to things in a logical manner. The problem is almost always that the server fps or client fps, or headless client if it is having problems, will not allow the AI scripts to fully work at their intended timings, resulting in AI that acts ridiculously dumb. Host a dedicated, run a headless client on an optimized mission with UPSMON and watch the magic.
To fully fix this issue, it is an engine problem, and sadly since Arma 3 was not on a new engine that could establish a much better threading for the AI, we may have to wait for an Arma 4... or a standalone expansion (I still have hope)
Kudos, work that Bohemia should have completed with the rollout of their harsher script interpreter. Time to delete those chunky /ca/ folders in my mission templates!
Thank you guys!
Thx once more. Sry for sounding noobish to ask this but you guys seem to be real experts: Do you think u could also try to make the AI smarter overall - would that actually be possible to make!? I still think that this sucks the most on thst amazing game - using "AI mods" or not - they still just act foolishly most of the time (drivers for ex.)...
Basilone, the AI with many great mods is already "smart," or at least reacts to things in a logical manner. The problem is almost always that the server fps or client fps, or headless client if it is having problems, will not allow the AI scripts to fully work at their intended timings, resulting in AI that acts ridiculously dumb. Host a dedicated, run a headless client on an optimized mission with UPSMON and watch the magic.
To fully fix this issue, it is an engine problem, and sadly since Arma 3 was not on a new engine that could establish a much better threading for the AI, we may have to wait for an Arma 4... or a standalone expansion (I still have hope)
can you make something similar to the patch 1.62 no one is using the 1.63
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