nice mod! trying it out in arma3 tho.. anyway it works a little like the back door and ramp open with sounds and can load cargo and such but can't fly it and it spawns not fully on the ground from the editor.
Mercgamer:These look good, if only you made some for the Takistan and Chernarus based factions.
It is a good idea. I will think of it in next release.
zacko15:nice mod! trying it out in arma3 tho.. anyway it works a little like the back door and ramp open with sounds and can load cargo and such but can't fly it and it spawns not fully on the ground from the editor.
Please, remember that the addon is in beta stage for A2OA, not for A3 and it has not been tested by me in this environment yet.
2014-02-09 18:10 Posted by tescatlipoka
Very very nice!
But have some issues to fix:
Shaking is too strong. And not necessary at all, IMHO.
If i take 2 vehicles i can't release second one (rear) after lash. Second vehicle sometimes lash only if half of a car right on the ramp and after closing cargo door wheels sticking out from texture. Once i took 2 cars and 2 bikes, but only closest to cockpit car was available to release after landing. There just was no lash/release item in mouse scroll menu
P.S.: Maybe it will help to find a problem: i took 2 landrovers and same as usual only first was released. I moved heli from there and land it near, landrover was hanging in the air, but it was available to release second after that.
Please, read a readme (manual) included in the package. You will find there a simple workaround using a trigger in mission for the problem of second vehicle being unable to release. The shaking is a matter of taste, however whenever I was a passanger of a helicopter I felt such strong fuselage vibrations. The only reason for including that shaking was to give you a feelings of flying a really heavy chopper with underpowered engines struggling to get into air.
I do not know how to do it atm, but we'll see. I 've got a couple other projects to take care of. When I publish the Mi6 as a full public release it might be covered with CC BY-NC-SA so everybody would have chance to do it for you if I wont have free time. Again, time will tell.
Of course, there is certain way to play/check it in A3, but I do not reccommend it for obvious reasons.
I believe there is no balance of units between West and East sides. I also think that there is huge potential within the game to use, to do more than just explore possibilities already known.
Anyway, thanks for your kind words, HellGost :)
Exactly like you said ! Not enought content for the East side. More variety with more special options like we find in the vanilla units or in the mod units for West can permit to have more interesting missions in the East side.
Could someone check the download links since I keep on getting error messages when I try to download for either of the links?
same here both down load links fail , looks like a good addon though .
download links now working! :)
nice mod! trying it out in arma3 tho.. anyway it works a little like the back door and ramp open with sounds and can load cargo and such but can't fly it and it spawns not fully on the ground from the editor.
These look good, if only you made some for the Takistan and Chernarus based factions.
Please, remember that the addon is in beta stage for A2OA, not for A3 and it has not been tested by me in this environment yet.
Very very nice!
But have some issues to fix:
Shaking is too strong. And not necessary at all, IMHO.
If i take 2 vehicles i can't release second one (rear) after lash. Second vehicle sometimes lash only if half of a car right on the ramp and after closing cargo door wheels sticking out from texture. Once i took 2 cars and 2 bikes, but only closest to cockpit car was available to release after landing. There just was no lash/release item in mouse scroll menu
P.S.: Maybe it will help to find a problem: i took 2 landrovers and same as usual only first was released. I moved heli from there and land it near, landrover was hanging in the air, but it was available to release second after that.
Sorry for my bad english :)
@Tescatlipoka
Please, read a readme (manual) included in the package. You will find there a simple workaround using a trigger in mission for the problem of second vehicle being unable to release. The shaking is a matter of taste, however whenever I was a passanger of a helicopter I felt such strong fuselage vibrations. The only reason for including that shaking was to give you a feelings of flying a really heavy chopper with underpowered engines struggling to get into air.
Could you try and convert this to ArmA III?
"Could you try and convert this to ArmA III?"
I do not know how to do it atm, but we'll see. I 've got a couple other projects to take care of. When I publish the Mi6 as a full public release it might be covered with CC BY-NC-SA so everybody would have chance to do it for you if I wont have free time. Again, time will tell.
Of course, there is certain way to play/check it in A3, but I do not reccommend it for obvious reasons.
That's a real nice start !
Keep doing the job, I always think that the OPFOR sides don't have enought units and vehicles variants.
Modders like you permit to add more content for the OPFOR side and get the missions more interesting !
I believe there is no balance of units between West and East sides. I also think that there is huge potential within the game to use, to do more than just explore possibilities already known.
Anyway, thanks for your kind words, HellGost :)
You're welcome !
Exactly like you said ! Not enought content for the East side. More variety with more special options like we find in the vanilla units or in the mod units for West can permit to have more interesting missions in the East side.
I would actually pay you yo put this in arma 3 haha, I love this old beast :)
Total comments : 14, displayed on page: 14