Modem DKMM RAH66 Conversion Alpha Version

required addons: 
A1: Extended_Eventhandlers Solus & Killswitch (http://www.armaholic.com/page.php?id=2605)
A2: CBA http://www.armaholic.com/page.php?id=6231

Installation:
1) Copy the modem_dkmm_rah66.pbo and the modem_dkmm_rah66.pbo.smurfCModEmMaik.bisign to your addon folder
2) Copy the matching A1/2-config .pbo plus key to your addon folder

Issues:
- A2: wreck seems to burry into the ground
- A2: "close weaponbay" is available for the pilot
- A2: Intake sections seems to have a shadow issue
- A2: XM30 is displayed as M197
- AI doesnot close weapon bays after getout/in
- AI uses stingers on vehicles
- A2: Hits on the hull are displayed as hits on mud

Changes:
- Removed shadows from MFD's
- Fixed arti horizont
- Changed Mass from 6To to 12To (fixes low speed issue)
- Added flag proxy
- Changed ViewPilot numbers
- Added specific IR scan ranges
- Changed scout top speed
- A2 Added CBA Xeh support
- A2: Added AA / AT version
- A2: Added USAC faction
- A2: Added map support for utes_lite and chernarus_lite
- Added A1/A2 pictures
- New main rotors
- Added some stuff from the AH1Z to gunner / pilotview
- Redone hud-textures and added litte emission on the hud
- Added simple A2 config plus corrected pilot animation
- Added CWR Everon, Malden, Nogova, Kolguyev, Sarahni and Sarahni lite pilot map support
- Fixed rw-bay
- Reworked smooth / hard edges
- Added simple AI behavior script
- Increased engine loudness
- Added some wikipedia library text
- Reworked pilot view indicator bars
- Changed pilot hud indicators from rotation to translation
- Gear and bay indicator enabled
- Repos of pilot cockpit indicator axis
- Fixed stabilizator face mapping
- New rotorblades in LOD0
- Repos pilot view animation
- Added simple bump / specmaps
- Added a simple weaponholder for AA /AT versions
- Remapped and unwrapped outside textures


------------------------------------------------------------------

mission addon name: "modem_dkmm_rah66"
Base addon including the model / sounds and animations

------------------------------------------------------------------

mission addon name: "modem_dkmm_rah66_a1_config"
ArmA 1 config (Do not use this config in ArmA2!!!)

Mission editor's container: BLUFOR / AIR
modem_dkmm_rah66 ("RAH 66 Scout (USMC/USAC)")
modem_dkmm_rah66_at ("RAH 66 AT (USMC/USAC)")
modem_dkmm_rah66_aa ("RAH 66 AA (USMC/USAC)")

------------------------------------------------------------------

mission addon name: "modem_dkmm_rah66_a2_config"
ArmA 2 config (Do not use this config in ArmA1!!!)

Mission editor's container: BLUFOR / USMC / AIR
modem_dkmm_usmc_rah66_scout ("RAH 66 Scout")
modem_dkmm_usmc_rah66_at 	("RAH 66 AT")
modem_dkmm_usmc_rah66_aa 	("RAH 66 AA")
Mission editor's container: BLUFOR / USAC / AIR
modem_dkmm_usac_rah66_scout ("RAH 66 Scout")
modem_dkmm_usac_rah66_at 	("RAH 66 AT")
modem_dkmm_usac_rah66_aa 	("RAH 66 AA")


Main Features:
- Converted OFP model from DKMM (permission granted by DKM-Rastavovich)
- Damage section textures
- Custom Texture ready (camo section, 2'nd hiddenSelection is the displayed map, which is set via scripts)
		hiddenSelections[]={"camo1", "custom_map"};
		hiddenSelectionsTextures[]={"\modem_dkmm_rah66\nt\body.paa", "\modem_dkmm_rah66\nt\body.noe"};

Model/Skinning/Importing by DKM-Carnage
Coding by DKM-Rastavovich
Arma model & config. by DKMM and modEmMaik

Credits:
DKM-Mod for the great OFP mods  http://www.dkm-mod.mkdi.net/
Some sounds are from "Gunship!" made by  Microprose
Raedor @hx3.de for the MP-conpatible numers
Burns, WGL.Q and King Homer @hx3.de for their support and material
Maruk, Urki and Loneship crCTI clan @smurfclan.org for ideas, support and beta tests
T_bone, CameronMcDonald, hamis, Gedis, A.T.R.F. special: Marijus plus all the others @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for tests, photos and suggestions
Rellikki (http://www.rellikki.armaholic.net/)
piranha-dl (http://www.denny-piranha.com/)
Vilas (http://ofp.gamepark.cz/_hosted/vilas/)
WGL mod team (http://ofpc.de/wargames/news.php) for their great mod
ACE team (http://ace.usmc-warriors.org/), successors of the former WGL team
Solus & Killswitch for their Extended_Eventhandlers implementation
BI (http://www.armedassault.com/) for their sample models
Wikipedia Project (en.wikipedia.org) for additional information

have fun and good luck,
modEmMaik

p.s.: 
I will not take any resposibility for crashed harddisks, sleepless nights, problems with your boy/girlfriend.
If the included content does not match your expected quality, use the "delete"-feature provided with your operating system...