nice job dude and I would say even more of an awesome job as it works in Arma3. But not the landing hock(<--mind not working) to work or maybe it's just me being retarded with the Nimitz modulus. :)
That surprised me as it works with Nimitz ver. 093 for A2OA (a backport from A3). Perhaps, PhysX from A3 plays a major role here and the addon was not made to be compatible with A3. Anyway, thanks for your kind words. I can promise that I will convert it into A3 at someday or will give a permission for someone to do so :)
This plane looks great, but does not feel great. It's dropping from the sky when leveling, the arrest on the older nimitz works but the gear drops at the last second and the plane explodes. The gear also doesn't work on the Nimitz's deck.
- Flight needs to be ironed out to be correct.
- Gear needs to work on the Nimitz.
- Propellers need to be.. less blurry, you can see that too no?
- Missing files: c1a_overspeed_int when going over 300kmh
- When Empty version of plane spawns it is invisible unless 10m away.
- Gear is not down at start on mission causing the gear to be glitching into the ground.
This is such a good plane to have aboard the Nimitz, please fix these issues.
Thanks for posting bugs sexypanda :)
Regarding:
a) flight model - it was mentioned in C1ATrader_readme.pdf, it needs some work and I will fix it
b) gear causing crashes during CAT launch - please refer to the readme where the CAT launch procedure to follow were published, unless it will be fixed
c) proppeler - I am aware of that and looking for solution
d) missing file - my bad, sorry, I am going to fix it now
e) invicible plane - the same as above, doable
f) gear not deployed - was mentioned in readme, needs even more work then FM but it is doable, I believe.
So, I am aware of most of the bugs and plan to fix them for public release version. Again, thanks :)
NightIntruder,
Thanks so much for this add-on!
You are very welcome, mate :)
nice job dude and I would say even more of an awesome job as it works in Arma3. But not the landing hock(<--mind not working) to work or maybe it's just me being retarded with the Nimitz modulus. :)
That surprised me as it works with Nimitz ver. 093 for A2OA (a backport from A3). Perhaps, PhysX from A3 plays a major role here and the addon was not made to be compatible with A3. Anyway, thanks for your kind words. I can promise that I will convert it into A3 at someday or will give a permission for someone to do so :)
Very nice! Thx a lot!
This plane looks great, but does not feel great. It's dropping from the sky when leveling, the arrest on the older nimitz works but the gear drops at the last second and the plane explodes. The gear also doesn't work on the Nimitz's deck.
- Flight needs to be ironed out to be correct.
- Gear needs to work on the Nimitz.
- Propellers need to be.. less blurry, you can see that too no?
- Missing files: c1a_overspeed_int when going over 300kmh
- When Empty version of plane spawns it is invisible unless 10m away.
- Gear is not down at start on mission causing the gear to be glitching into the ground.
This is such a good plane to have aboard the Nimitz, please fix these issues.
Thanks for posting bugs sexypanda :)
Regarding:
a) flight model - it was mentioned in C1ATrader_readme.pdf, it needs some work and I will fix it
b) gear causing crashes during CAT launch - please refer to the readme where the CAT launch procedure to follow were published, unless it will be fixed
c) proppeler - I am aware of that and looking for solution
d) missing file - my bad, sorry, I am going to fix it now
e) invicible plane - the same as above, doable
f) gear not deployed - was mentioned in readme, needs even more work then FM but it is doable, I believe.
So, I am aware of most of the bugs and plan to fix them for public release version. Again, thanks :)
Total comments : 7, displayed on page: 7