Actually, it's the second DL mirror that has a corrupt DL. Managed to get a good one off of armed assault, only to discover that no one paid any attention to the afterburner bug, despite the fact that I posted a solution for it some time ago in the BIS forums, which was ignored. Below is a fixed version of Lethal's afterburner script that has been running around. Use this, and no longer will players get the "Viper Launch" effect. Pay attention, tweak the F14 AB script the same way, and then THAT plane will also have a bug-free after burner. The whole problem was that the script was looping.... Everything was looping! The fine tuning, I leave up to you.
// ---------------------
// Original FX scripts by Lethal
// Modified by Gnat
// Fixed by quicksilver67
// ---------------------
private ["_MaxIntensity","_Boost","_leftengine","_rightengine","_emitters","_Intensity","_looptime", "_plane"];
This is not a Beta version, but an ongoing full release with incremental improvements and additions. A little like BIS's patches which improve and address known issues as it evolves.
i hope you update the f14 from shouty cuz i dowload from him i play with ti [it was fun ] but went i trun my engine off and trun on the afterburner thatn i turn my engine back on and boom i crash like move in speed of light and at little texture to the plane engine try ad red colour cuz i cant tell the different between f14 engine on thatn f14 off rather than the sound
nice work!
cant wait for it to download gona use it on some desert maps
I...LOVE...YOU!
This, is great! Finally glad to see it out.
DL is corrupt. 7z is not a valid archive. Going to have to re-up it.
Actually, it's the second DL mirror that has a corrupt DL. Managed to get a good one off of armed assault, only to discover that no one paid any attention to the afterburner bug, despite the fact that I posted a solution for it some time ago in the BIS forums, which was ignored. Below is a fixed version of Lethal's afterburner script that has been running around. Use this, and no longer will players get the "Viper Launch" effect. Pay attention, tweak the F14 AB script the same way, and then THAT plane will also have a bug-free after burner. The whole problem was that the script was looping.... Everything was looping! The fine tuning, I leave up to you.
// ---------------------
// Original FX scripts by Lethal
// Modified by Gnat
// Fixed by quicksilver67
// ---------------------
private ["_MaxIntensity","_Boost","_leftengine","_rightengine","_emitters","_Intensity","_looptime", "_plane"];
_MaxIntensity = 0.28;
_Boost = 0.27;
_Intensity = 0.25;
//_this setvariable ["afterburner",false];
_maxspeed = 1450;
_plane = _this;
_plane animate ["ABSwitch",1];
sleep 0.5;
_this say "RKTF4_burner";
_leftengine = "#particlesource" createVehicle position _this;
_rightengine = "#particlesource" createVehicle position _this;
_emitters = [_leftengine,_rightengine];
{_x setParticleRandom [0.05,[0.05,0.05,0.05],[0.05,0.05,0.05],0,0.8,[0.1,0.1,0.1,0],0,0]} foreach _emitters;
{_x setDropInterval 0} foreach _emitters;
_looptime = 0.1;
_runtime = 200;
while {(alive _plane) and (_plane animationphase "ABSwitch" >= 0.1)} do {
if (isengineon _plane) then {
if (time >= (_timestamp + 0.8)) then {
_plane say "RKTF4_burner";
_timestamp = time;
};
if (_Intensity < _MaxIntensity) then {_Intensity = _Intensity + 0.1*(15*_looptime)};
if ((speed _this) < _maxspeed) then {_this setVelocity [(velocity _this select 0)+((vectordir _this) select 0)*((_Boost*_Intensity)*(15*_looptime)),(velocity _this select 1)+((vectordir _this) select 1)*((_Boost*_Intensity)*(15*_looptime)),(velocity _this select 2)+((vectordir _this) select 2)*((_Boost*_Intensity)*(15*_looptime))]};
if (fuel _this > 0) then {_this setFuel ((fuel _this)-((1.00/12500)*(3*_looptime)))};
}
else {if (_Intensity > 0) then {_Intensity = _Intensity - 0.2*(15*_looptime)}};
_leftengine setParticleParams ["\Ca\data\cl_exp","","Billboard",1,0.07,[-0.40,-6.0,-.80],[(velocity _this select 0) - ((vectordir _this) select 0)*30,(velocity _this select 1) - ((vectordir _this) select 1)*30,(velocity _this select 2) - ((vectordir _this) select 2)*30],1,1.2745,1,0,[0.6+(2*(speed _this/_maxspeed)),0.5+(10*(speed _this/_maxspeed))],[[0.040,0.100,0.900,0.1500*_Intensity],[0.200,0.200,0.800,0.1000*_Intensity],[0.500,0.200,0.000,0.0250*_Intensity],[0.000,0.000,0.000,0.0000*_Intensity]],[0],0,0,"","",_this];
_rightengine setParticleParams ["\Ca\data\cl_exp","","Billboard",1,0.07,[0.40,-6.0,-.80],[(velocity _this select 0) - ((vectordir _this) select 0)*30,(velocity _this select 1) - ((vectordir _this) select 1)*30,(velocity _this select 2) - ((vectordir _this) select 2)*30],1,1.2745,1,0,[0.6+(2*(speed _this/_maxspeed)),0.5+(10*(speed _this/_maxspeed))],[[0.040,0.100,0.900,0.1500*_Intensity],[0.200,0.200,0.800,0.1000*_Intensity],[0.500,0.200,0.000,0.0250*_Intensity],[0.000,0.000,0.000,0.0000*_Intensity]],[0],0,0,"","",_this];
{_x setpos (getpos _this)} foreach _emitters;
if (_Intensity > 0) then {{_x setDropInterval 0.001} foreach _emitters} else {{_x setDropInterval 0} foreach _emitters};
sleep 0.05; // mod by Crowe
_runtime = _runtime -1;
};
deleteVehicle _leftengine;
deleteVehicle _rightengine;
sleep 3;
is this for arma2 or OPERATION ARROWHEAD???
Will there also be a release for Arma 2 and why not?
Yay! Love the update. The SF are awesome.
I Think this is a very good mod, but could you make the BTR-50 have a WORKING Machinegun
Looks very promising. We need something like this. I will download it as soon as you get to the 1.0 version.
@Rex Ursus

This is not a Beta version, but an ongoing full release with incremental improvements and additions. A little like BIS's patches which improve and address known issues as it evolves.
Thanks also to everyones kind words.
i hope you update the f14 from shouty cuz i dowload from him i play with ti [it was fun ] but went i trun my engine off and trun on the afterburner thatn i turn my engine back on and boom i crash like move in speed of light and at little texture to the plane engine try ad red colour cuz i cant tell the different between f14 engine on thatn f14 off rather than the sound
other than that it was cool
@ammar
What?
It works well
But I keep on getting told there is a problem with the addon: userconfig\VF\vfai.hpp
What does this mean and how do I get rid of it?
Total comments : 24, displayed on page: 15