It's a very nice mod indeed. However I got some bugs and crashes when I play with this mod. I've a recently updated the CBA and there's no other mod else, but it still crashed the game randomly, especially when player is leaping over the obstacles.
A recommendation: can you make the player say the type of French vehicles as well? I've ordered someone to drive the vehicle, but it's only saying "GET IN THAT." and there's no "CAR, PLANE, CHOPPER" or something like that.
Still, I am enjoying this mod as well as the campaign. :)
I love this mod! Unfortunately, there are a few problems:
1.While the Aravis armored car and the VBCI provide complete protection against small arms fire, the PVPs, VBLs, and VABs will only protect the occupants from handgun rounds. They won't take hull damage from rifle rounds, and the bullets appear to be stopped from the spark impact effect. Unfortunately, any occupants in the bullets path will still be hit by the rifle round. I don't know if the last Arrowhead update caused this (it mentioned penetration changes). Please fix this, I feel like I'm in a flimsy Humvee when I'm in the VBL, which is supposed to be STANAG Level 1 (protection against 7.62X51mm NATO ball), but ingame can't stop a 5.56X45mm NATO fired from a FAMAS.
2.The Caracal's ANF1s seem to randomly spray bullets all over the place. I remember a similar effect with the "Sputnik" drones in the PMC campaign, so the two problems may be related in what caused them.
3.The various weapons would also benefit greatly from the zeroing function introduced in OA. I think there is an addon called TWG zeroing or something which made several BIS weapons which lacked zeroing (AK74, SVD,ect.) have it, so you might want to contact that guy for help with this.
Okay, I think I've fixed problem #2; it was due to a troublesome SLX pbo file, which I have now deleted. Problem #1 apparently only applies to the gunner, though I don't know if this is due to my tweaking or if it was always that way (I mean about the driver being protected. However, no matter what I do the gunner is still vulnerable from any angle whatsoever.
I've found that the following VABs actually protect the gunner as well: Mephisto, TOP. and VTT T20/13. It seams that in VABs, the armor only protects the gunner if he is completely inside the vehicle. If any part of him is exposed, all of him is considered exposed.
The VBLs and PVPs however are not so lucky, even the versions with remotely operated weapons stations. I cannot seem to fix this no matter what changes I make to the files. I have also tried disabling all non-required addons, to no avail.
I know this can be fixed. After all, the BWmod Dingo armored cars don't have this problem, so I know it's possible to make vehicles with glass windows fully protected against small arms fire.
I also noticed in the config file that the glass windows were not as well protected as the hull, which is inaccurate, since the real VBL's windows are made specifically to provide the same protection as the rest of the vehicle's armor. I believe it's on Panhard's website should confirmation be required.
a recon one campaign addon "ddn_air.pbo" crash this mod
I don't have this problem.
either download again the file, or make sure you don't run any other mod than required and check if it still crashes
It's a very nice mod indeed. However I got some bugs and crashes when I play with this mod. I've a recently updated the CBA and there's no other mod else, but it still crashed the game randomly, especially when player is leaping over the obstacles.
A recommendation: can you make the player say the type of French vehicles as well? I've ordered someone to drive the vehicle, but it's only saying "GET IN THAT." and there's no "CAR, PLANE, CHOPPER" or something like that.
Still, I am enjoying this mod as well as the campaign. :)
Sure don't work with & work without, work with recon one lite campaign
Magnifique! Question do the French speak French on this one (for more realism) ?
No, latter, the French voices Pbo is in test for OFrP members only.
This is a great addon for a possible
This is a great mod! Im think about using it in like a NATO Complation of mods.
Can this mod run in Arma 2 standalone just like the Hexagon and ADO company mods?if so I will certainly download this

No, it requires ArmA 2 OA or ArmA 2 Combined Operation.
Next version of ADO will also require ArmA 2 OA.
Would you show me the classname of the MOD?
I really like ur mod guys and im making a mission with it, but i cant find classnames on ur WEB. Can u post it somewhere?
I love this mod! Unfortunately, there are a few problems:
1.While the Aravis armored car and the VBCI provide complete protection against small arms fire, the PVPs, VBLs, and VABs will only protect the occupants from handgun rounds. They won't take hull damage from rifle rounds, and the bullets appear to be stopped from the spark impact effect. Unfortunately, any occupants in the bullets path will still be hit by the rifle round. I don't know if the last Arrowhead update caused this (it mentioned penetration changes). Please fix this, I feel like I'm in a flimsy Humvee when I'm in the VBL, which is supposed to be STANAG Level 1 (protection against 7.62X51mm NATO ball), but ingame can't stop a 5.56X45mm NATO fired from a FAMAS.
2.The Caracal's ANF1s seem to randomly spray bullets all over the place. I remember a similar effect with the "Sputnik" drones in the PMC campaign, so the two problems may be related in what caused them.
3.The various weapons would also benefit greatly from the zeroing function introduced in OA. I think there is an addon called TWG zeroing or something which made several BIS weapons which lacked zeroing (AK74, SVD,ect.) have it, so you might want to contact that guy for help with this.
Okay, I think I've fixed problem #2; it was due to a troublesome SLX pbo file, which I have now deleted. Problem #1 apparently only applies to the gunner, though I don't know if this is due to my tweaking or if it was always that way (I mean about the driver being protected. However, no matter what I do the gunner is still vulnerable from any angle whatsoever.
I've found that the following VABs actually protect the gunner as well: Mephisto, TOP. and VTT T20/13. It seams that in VABs, the armor only protects the gunner if he is completely inside the vehicle. If any part of him is exposed, all of him is considered exposed.
The VBLs and PVPs however are not so lucky, even the versions with remotely operated weapons stations. I cannot seem to fix this no matter what changes I make to the files. I have also tried disabling all non-required addons, to no avail.
I know this can be fixed. After all, the BWmod Dingo armored cars don't have this problem, so I know it's possible to make vehicles with glass windows fully protected against small arms fire.
I also noticed in the config file that the glass windows were not as well protected as the hull, which is inaccurate, since the real VBL's windows are made specifically to provide the same protection as the rest of the vehicle's armor. I believe it's on Panhard's website should confirmation be required.
I havent touched this but I just need to say thats the prettyiest shoe I've ever seen in a game.
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