There is no mention of it here - it says it's a continuation of 1 & 2 - so what is the one in the link above?
It's the same with CON4 - I have two files, one is called "beta" and the other is "0.97b". There is no instruction what to do with them - 0.97b has a later date, but the files that would overwrite are much smaller than the ones in the earlier release.
Ok - the Pripyat area map is competent enough - always nice to have as many maps as possible to play in! The extra "Stalker" units, SFX, music are also all very nice to have.
But the campaign..... SHOVE IT!
Right from the off all text is written in your typical RETARD level "Google translate English gibberish", when will you bloody eastern Europeans learn? The very first words in the campaign were "Regardings the speakings with Alexander, who is expert of this zone" (or something like that).... utter crap! I HATE this turd-level English translation that plagues ArmA and OFP campaigns - a good 75% of all the truly excellent work around here is ruined by this crap!
The next thing I noticed was the frame rates - VERY low, even with the graphics settings reduced to ZX81 levels.
The first mission also involved an UTTERLY POINTLESS 2000m yomp cross-country to have these "speakings with Mr.Expert of this Zone Alexander".
The I noticed the sky - for some reason the clouds kept on changing suddenly every few seconds! Really? Do you really think this is a good special effect? Er NO! It's RETARDED and looked STUPID - and will be just one of the obviously unnecessary slow buggy scripts constantly running that make the frame rate run like a Photoviewer slideshow!
Which I never even completed..... half way I noticed the radio had a undescribed function (just said the default "alpha") defined on it - this only went an triggered off this "BIS_DEBUG_CAM" which was IMPOSSIBLE to get out of.
And then the FEATHER IN THE CAP, the CHERRY ON THE CAKE, when trying to quit ArmA2 whilst this was running - I ended up with a catastrophic system crash..... you know the ones, the ones with the dreaded "Windows BlueScreen full of devastating error messages" types!
I'm sorry if this offends the author - but I'm not pulling any punches over this piece of shoddy crap!
The I noticed the sky - for some reason the clouds kept on changing suddenly every few seconds!
Actually - I've gone and done some bad English there.... "The" should be "Then" - but anyways, I spotted why this is happening, Sled88 for some totally unfathomable reason has decided to add a very clumsy accelerate time script. This script makes the game time jump forward 3 minutes every few seconds, hence the sudden jumps in the sky/cloud textures and ambient lighting. IT'S TOTALLY UNNECESSARY! REMOVE IT PLEASE!
The "player exhaustion" scripts also make what has so far been just a never-ending cross-country endurance run even more irritating than ever. So far, all I've experienced is a series of "run 2000m over here and then run 3000m over there and then run 5000m down there" type gameplay. With nothing happening. So far I've only encountered ONE zombie in 3 hours of playing and over 20km worth of yomping around! Boring as hell! Having to stop to rest only makes all these long distance runs take even longer! And the missions "rest" function DOES NOT reset your player's exhaustion levels! Even the simplest fundamentals don't seem to work!
The terribad lag just keeps on getting EVEN worse the longer the mission is running - more evidence of inefficient scripts.
And Sled88 - those voice overs? Are those you? You're like my bloody cousin on the phone..... "mumble mumble mumble.... you what? mumble mumble mumble" sod it, I'm putting the phone down, it's giving me a headache straining to hear you!
Sorry to keep moaning about this - but I'm afraid it has to be said!
The latest total bug-riddled screw-up has happened when just about to complete the "get fuel" mission at the "vehicle graveyard". The environment suddenly all turned grey and blurry, with a few zombie noises in the background - and my player just suddenly "dropped out". It wasn't the usual "player dead" thing neither. That would have a least brought up the ArmA2 revert/quit screen. This was just a total loss of all controls, and even all menus, the map vanished and even pressing escape didn't bring up the revert/quit screen. I had to USE WINDOWS TASK MANAGER TO FORCE ARMA2 TO CLOSE!
I'm sorry Sled88 but this IS UNACCEPTABLE GARBAGE - you really should take this down from Armaholic and get it TOTALLY overhauled!
Hi, always love your work. Will this run with Lite versions of PMC and BAF? Thx!
It's really confusing. Is this a continuation of the "Conspiracies 3" v1.0 mod from 2010 , or entirely separate?
http://www.armaholic.com/page.php?id=12449
There is no mention of it here - it says it's a continuation of 1 & 2 - so what is the one in the link above?
It's the same with CON4 - I have two files, one is called "beta" and the other is "0.97b". There is no instruction what to do with them - 0.97b has a later date, but the files that would overwrite are much smaller than the ones in the earlier release.
Some information would be really nice :)
Ok - the Pripyat area map is competent enough - always nice to have as many maps as possible to play in! The extra "Stalker" units, SFX, music are also all very nice to have.
But the campaign..... SHOVE IT!
Right from the off all text is written in your typical RETARD level "Google translate English gibberish", when will you bloody eastern Europeans learn? The very first words in the campaign were "Regardings the speakings with Alexander, who is expert of this zone" (or something like that).... utter crap! I HATE this turd-level English translation that plagues ArmA and OFP campaigns - a good 75% of all the truly excellent work around here is ruined by this crap!
The next thing I noticed was the frame rates - VERY low, even with the graphics settings reduced to ZX81 levels.
The first mission also involved an UTTERLY POINTLESS 2000m yomp cross-country to have these "speakings with Mr.Expert of this Zone Alexander".
The I noticed the sky - for some reason the clouds kept on changing suddenly every few seconds! Really? Do you really think this is a good special effect? Er NO! It's RETARDED and looked STUPID - and will be just one of the obviously unnecessary slow buggy scripts constantly running that make the frame rate run like a Photoviewer slideshow!
Which I never even completed..... half way I noticed the radio had a undescribed function (just said the default "alpha") defined on it - this only went an triggered off this "BIS_DEBUG_CAM" which was IMPOSSIBLE to get out of.
And then the FEATHER IN THE CAP, the CHERRY ON THE CAKE, when trying to quit ArmA2 whilst this was running - I ended up with a catastrophic system crash..... you know the ones, the ones with the dreaded "Windows BlueScreen full of devastating error messages" types!
I'm sorry if this offends the author - but I'm not pulling any punches over this piece of shoddy crap!
The I noticed the sky - for some reason the clouds kept on changing suddenly every few seconds!
- but anyways, I spotted why this is happening, Sled88 for some totally unfathomable reason has decided to add a very clumsy accelerate time script. This script makes the game time jump forward 3 minutes every few seconds, hence the sudden jumps in the sky/cloud textures and ambient lighting. IT'S TOTALLY UNNECESSARY! REMOVE IT PLEASE!
Actually - I've gone and done some bad English there.... "The" should be "Then"
The "player exhaustion" scripts also make what has so far been just a never-ending cross-country endurance run even more irritating than ever. So far, all I've experienced is a series of "run 2000m over here and then run 3000m over there and then run 5000m down there" type gameplay. With nothing happening. So far I've only encountered ONE zombie in 3 hours of playing and over 20km worth of yomping around! Boring as hell! Having to stop to rest only makes all these long distance runs take even longer! And the missions "rest" function DOES NOT reset your player's exhaustion levels! Even the simplest fundamentals don't seem to work!
The terribad lag just keeps on getting EVEN worse the longer the mission is running - more evidence of inefficient scripts.
And Sled88 - those voice overs? Are those you? You're like my bloody cousin on the phone..... "mumble mumble mumble.... you what? mumble mumble mumble" sod it, I'm putting the phone down, it's giving me a headache straining to hear you!
Sorry to keep moaning about this - but I'm afraid it has to be said!
The latest total bug-riddled screw-up has happened when just about to complete the "get fuel" mission at the "vehicle graveyard". The environment suddenly all turned grey and blurry, with a few zombie noises in the background - and my player just suddenly "dropped out". It wasn't the usual "player dead" thing neither. That would have a least brought up the ArmA2 revert/quit screen. This was just a total loss of all controls, and even all menus, the map vanished and even pressing escape didn't bring up the revert/quit screen. I had to USE WINDOWS TASK MANAGER TO FORCE ARMA2 TO CLOSE!
I'm sorry Sled88 but this IS UNACCEPTABLE GARBAGE - you really should take this down from Armaholic and get it TOTALLY overhauled!
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