I've played it on a few servers, just released a new version for upload maybe this will help. Strange things happen when playing at home, teamswitch always works and displays the unit and section name as per the lobby, this appears inconsistent on servers, anyone any ideas?
Just noticed that the artillery module doesn't apepar to be functioning when played on a server, very strange. Worked well in testing, the idea was that the artillery piece would be commanded and targeted by the player and fine tuned by oberservers in the field, the target option and mini-map are no longer appearing when crewing the weapon. Without artillery, it's going to be a tough one! Hoping that someone can give a suggestion.
Just a quick note to all server admins, you need to ensure that playable AI units are enabled and not disabled prior to the start of the mission. If they are disabled, you will not be able to teamswitch or respawn into another unit if you are killed. I am working on alternatives to this process and other means to make the mission more playable.
hi, been enjoying this on PC, but want work on server , any help thanks.
I've played it on a few servers, just released a new version for upload maybe this will help. Strange things happen when playing at home, teamswitch always works and displays the unit and section name as per the lobby, this appears inconsistent on servers, anyone any ideas?
Just noticed that the artillery module doesn't apepar to be functioning when played on a server, very strange. Worked well in testing, the idea was that the artillery piece would be commanded and targeted by the player and fine tuned by oberservers in the field, the target option and mini-map are no longer appearing when crewing the weapon. Without artillery, it's going to be a tough one! Hoping that someone can give a suggestion.
Just a quick note to all server admins, you need to ensure that playable AI units are enabled and not disabled prior to the start of the mission. If they are disabled, you will not be able to teamswitch or respawn into another unit if you are killed. I am working on alternatives to this process and other means to make the mission more playable.
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