The perfect mission for the hardcore player. YOU DESERVE PRAISE for this mission. The only thing I changed is the time, changing it to dusk and disallowing chat. When playing with public players from a realism unit recruiting server, they got lost as it was set on veteran. Yet when playing with officers of the same unit, we finished the mission after 8 hours. After the third SCUD the teams got split so we both made for different paths to the borders.
All in all 10/10 mission, served for great moments, excellent usage of Hand signals (since there was a lack of ACRE radios, brilliant), and adrenaline rushes you get sometimes when an enemy patrol rolls by you. (Or runs over you but you manage to get into position right under).
I love using DAC for my own missions. But this mission, its so damn good. I love the realistic feel. I understand that a lengthy mission like this that needs a lot of patience might not be for everyone, but personally I think this is THE best SF coop mission I have played.
The perfect mission for the hardcore player. YOU DESERVE PRAISE for this mission. The only thing I changed is the time, changing it to dusk and disallowing chat. When playing with public players from a realism unit recruiting server, they got lost as it was set on veteran. Yet when playing with officers of the same unit, we finished the mission after 8 hours. After the third SCUD the teams got split so we both made for different paths to the borders.
All in all 10/10 mission, served for great moments, excellent usage of Hand signals (since there was a lack of ACRE radios, brilliant), and adrenaline rushes you get sometimes when an enemy patrol rolls by you. (Or runs over you but you manage to get into position right under).
I love using DAC for my own missions. But this mission, its so damn good. I love the realistic feel. I understand that a lengthy mission like this that needs a lot of patience might not be for everyone, but personally I think this is THE best SF coop mission I have played.
Total comments : 2, displayed on page: 2