- The mission could use a name and description instead of just a filename
- Undefined "camera" variable during intro
- I set time of day to morning, but about a minute into the game it suddenly became night
- You could give the custom actions a lower priority so that you don't have to scroll down to change weapons
- You could also make a universal hint that always shows your current thirst and hunger (their values could be inverted too, 100 hunger sounds dangerous at first)
- Some of the zombies seem to want to run away from you if there is any cover available, possibly because of no setCaptive on the players, or no disableAI "FSM" on the zombies
- The zombie scripts you're using are a pretty old version, I recommend using the scripts from CA3
- When you die, the revive script gives an error of private command expecting a string; wrap the variables into quotes in the private array
Thanks Celery for the feedback. I truly appreciate it and love your missions/awesome zombie scripts as well. I totally was doing a quick release and it was a bit bumpy.. I forgot to include descriptions with files but I did include a readme. This is not a SP mission and needs to be ran in MP so that might explain the camera variable unless your running in debug mode. Yea, I had a hard time with actions so I made it so they dont show up when moving so that might help people switch easier. Hints for hunger/thirst were a headache and I just did it that way but yes I totally agree they could use work. I didnt want to screw up the zombie scripts and for the life of me it was very hard to modify your latest versions so that the hitboxes would be right (headshots only basically). Also Ill look into the revive script again but I havent been working on this much anymore.
Me and my friends were playing and we collected lots of food and water yet It did not appear in the inventory and we could not consume it so after a while we just die anyway ?
These are outdated files.. I apologize, Im uploading proper ones now as of 10/21/2011 10:25 am PST
Some feedback:
- The mission could use a name and description instead of just a filename
- Undefined "camera" variable during intro
- I set time of day to morning, but about a minute into the game it suddenly became night
- You could give the custom actions a lower priority so that you don't have to scroll down to change weapons
- You could also make a universal hint that always shows your current thirst and hunger (their values could be inverted too, 100 hunger sounds dangerous at first)
- Some of the zombies seem to want to run away from you if there is any cover available, possibly because of no setCaptive on the players, or no disableAI "FSM" on the zombies
- The zombie scripts you're using are a pretty old version, I recommend using the scripts from CA3
- When you die, the revive script gives an error of private command expecting a string; wrap the variables into quotes in the private array
check out videos and screenshots here: http://forums.bistudio.com/showthread.php?t=126255
I will see if I can get this post updated
Thanks Celery for the feedback. I truly appreciate it and love your missions/awesome zombie scripts as well. I totally was doing a quick release and it was a bit bumpy.. I forgot to include descriptions with files but I did include a readme. This is not a SP mission and needs to be ran in MP so that might explain the camera variable unless your running in debug mode. Yea, I had a hard time with actions so I made it so they dont show up when moving so that might help people switch easier. Hints for hunger/thirst were a headache and I just did it that way but yes I totally agree they could use work. I didnt want to screw up the zombie scripts and for the life of me it was very hard to modify your latest versions so that the hitboxes would be right (headshots only basically). Also Ill look into the revive script again but I havent been working on this much anymore.
Me and my friends were playing and we collected lots of food and water yet It did not appear in the inventory and we could not consume it so after a while we just die anyway ?
Great work :), the only thing I don't like about it is that the food and thirst goes down really quick, but other wise 10/10
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