Hi Kalor, yes I am afraid enemies continually respawn outside the city and make their way back into the city. I may make a version where they don't and where player lives are limited.
It's ok, apparently they don't ALL respawn. My clan was able to finish the mission last night. Half of us remembered the Alamo and drew the bulk of the swarm while the others punched into the town in vehicles and took out the VIPs :)
Awesome! :) That's pretty much how its meant to be played, the idea is that you have to keep moving or that you split your attack up. Hope you guys had fun :)
Mainly to increase performance for lower end pcs and even then the view distance isn't heavily constricted for gameplay. If this is a major problem for a lot of people however I can change it.
Dude, you should be on BIS payroll. Seriously.
I am trying :) haha cheers man :)
Do the enemies endlessly respawn? Please don't tell me this is a waste of time.
Hi Kalor, yes I am afraid enemies continually respawn outside the city and make their way back into the city. I may make a version where they don't and where player lives are limited.
It's ok, apparently they don't ALL respawn. My clan was able to finish the mission last night. Half of us remembered the Alamo and drew the bulk of the swarm while the others punched into the town in vehicles and took out the VIPs :)
Awesome! :) That's pretty much how its meant to be played, the idea is that you have to keep moving or that you split your attack up. Hope you guys had fun :)
I can reconcile with bad enemy respawn but why the f**k do so close view distance?
Mainly to increase performance for lower end pcs and even then the view distance isn't heavily constricted for gameplay. If this is a major problem for a lot of people however I can change it.
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