But after playing the mission, I could not find any reason why you put in the need for any addons. It doesn't make use of any ACE features at all, and the F14s are just background eye candy, other planes that are in the default set, or none at all would have done as well. It's always better to keep the addon count low and not use any unnecessary ones. As a rule of thumb, if downloading the needed addons takes longer than the playing time of the mission, there is room for improvement ;)
Also the tasks are not updating as one would expect, i.e. showing the first one to board the chopper, then when you are in switching to the next task item etc. Instead they have to be chosen manually to see the waypoint, and they are not set to "done" after they are done. The Civilian speech line is triggered properly however.
Apart from these technical issues, imho the mission could have been a bit more extensive, but that is up to you of course.
I have some feedback about mission. Everything works when first civilians come to Chinook "ok that Takistan guy talk me english in chinook but when ask something he can't understand it :)"
Second civilians come also nicely to chinook but after that task not go automatically next step, even I force it from tasks it's not accomplished when landing airport. That mission marker (orange) not move second landing zone to base. I wait there 10 minutes but nothing happened, fly around etc.
When I played first time this mission there was apache near second landing zone, it says something escort chinook to base so is that problem now? After first fly there's no apache anymore.
@Sane:
Hi, thank you for the feedback. Alright, for the first site where the civilian says thank you thank you, there is no interaction from player to AI, that was just a little something extra to add to the mission, the mission would need additional scripting in order for the player to interact with the AI.
Also the tasks work fine for me, you need to complete them in order. You need to go to the one that is North of Falar first. Then the second site. They do update.Also when the apache tries to follow you, yeah i need to add a few commands ot the list in order to make the AI completely follow you. Other wise you have to order the apache to follow you via command menu, by pressing, 1-1. I hope that helps..
Nice mission. Cool to fly the Chinook. Woulda been sweet to have some AI manning the door guns, and come under small arms fire in the LZ's... add in some more stops, drop off some marines or something....
Hi Casual, thanks for the response. Indeed those would be good adds to the mission. I"ll do it when I have some more time, moving this weekend and getting situated. SO my next version v1.3 will add some action at sites, add AI to chopper and possibly add an enemy mi-8 for the F35 to blow up to add a little eye candy to the mission, which some vertran/expert mission makers whom make high scripted missions tend to frown on. But those will all be added,
Hey, are you sure the version on Armaholic is the last one, the 1.3 version?
It's giving me an error about a F14 addon...
Wasn't the F14 replaced in the 1.1 version?
Duh, obviously noone is reading my first comment...
@nightjay0044: Even if you took out the F14, it will still ask for it because it is written in the required addons list at the start of the mission-sqm file. You should open it in a text editor and then delete that respective line.
This mission also requires this F14 addon: http://www.armaholic.com/page.php?id=9624
But after playing the mission, I could not find any reason why you put in the need for any addons. It doesn't make use of any ACE features at all, and the F14s are just background eye candy, other planes that are in the default set, or none at all would have done as well. It's always better to keep the addon count low and not use any unnecessary ones. As a rule of thumb, if downloading the needed addons takes longer than the playing time of the mission, there is room for improvement ;)
Also the tasks are not updating as one would expect, i.e. showing the first one to board the chopper, then when you are in switching to the next task item etc. Instead they have to be chosen manually to see the waypoint, and they are not set to "done" after they are done. The Civilian speech line is triggered properly however.
Apart from these technical issues, imho the mission could have been a bit more extensive, but that is up to you of course.
Hi thanks, I'll update those technical issues and have them presented in the next version..
Cheers..
I have some feedback about mission. Everything works when first civilians come to Chinook "ok that Takistan guy talk me english in chinook but when ask something he can't understand it :)"
Second civilians come also nicely to chinook but after that task not go automatically next step, even I force it from tasks it's not accomplished when landing airport. That mission marker (orange) not move second landing zone to base. I wait there 10 minutes but nothing happened, fly around etc.
When I played first time this mission there was apache near second landing zone, it says something escort chinook to base so is that problem now? After first fly there's no apache anymore.
@Sane:
Hi, thank you for the feedback. Alright, for the first site where the civilian says thank you thank you, there is no interaction from player to AI, that was just a little something extra to add to the mission, the mission would need additional scripting in order for the player to interact with the AI.
Also the tasks work fine for me, you need to complete them in order. You need to go to the one that is North of Falar first. Then the second site. They do update.Also when the apache tries to follow you, yeah i need to add a few commands ot the list in order to make the AI completely follow you. Other wise you have to order the apache to follow you via command menu, by pressing, 1-1. I hope that helps..
Nice mission. Cool to fly the Chinook. Woulda been sweet to have some AI manning the door guns, and come under small arms fire in the LZ's... add in some more stops, drop off some marines or something....
Hi Casual, thanks for the response. Indeed those would be good adds to the mission. I"ll do it when I have some more time, moving this weekend and getting situated. SO my next version v1.3 will add some action at sites, add AI to chopper and possibly add an enemy mi-8 for the F35 to blow up to add a little eye candy to the mission, which some vertran/expert mission makers whom make high scripted missions tend to frown on. But those will all be added,
Thanks again.
Hey, are you sure the version on Armaholic is the last one, the 1.3 version?
It's giving me an error about a F14 addon...
Wasn't the F14 replaced in the 1.1 version?
It seems to miss an F14 add-on. Too bad, I like chopper missions.
Duh, obviously noone is reading my first comment...
@nightjay0044: Even if you took out the F14, it will still ask for it because it is written in the required addons list at the start of the mission-sqm file. You should open it in a text editor and then delete that respective line.
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