I have to say I don't like this mission very much. I want to have the freedom to decide how to fulfill the mission in the given timeframe with taking the least possible number of casualties, and this open approach is imho what makes Arma so great. However, due to the tight AO limits in this mission you are forced to come across every single enemy in the game (despite the objective NOT being "clear the town") and to approach from the least appropriate direction, which makes the mission harder, but boring in terms of tactical thinking. If I wanted to do this realistically, maybe I'd not shoot the target inside the mosque (the best way to loose hearts and minds of the people is when infidels start a firefight inside their mosques), but to wait until he comes out and then use a sniper rifle. Or maybe I want to split up my team and have some take an overwatch position, taking out patrols from the distance while others go in, from a direction with better cover. Unfortunately both is not possible here. The LZ is also unrealistic, either you do a hot insertion right on the roof of the target building, or you land well outside of enemy attention, but not in a way that the enemy can immediately notice your approach, fire at you before you can disembark and then has enough time to (theoretically) retreat the objective to safety or call reinforcements until you have finally reached you objective. Giving away tactical advantages out of no reason is a good way to loose the battle.
I'd suggest taking away the limiting trigger zones (to make up for it, you could put in some more patrols on the north and west side of town), pull away the LZ a bit so you can land unnoticed, and let the target wander around in town a bit. Then you can still play the mission as you intended, but also everyone is free to do it differently.
Very poorly done mission. First, it starts with an error message that NIL is overwritten by the mission - this is a serious error. Then it seems like the author didn't do anything about Brainbug's (completely valid) criticism - the mission starts off on the wrong tactical foot: the player team is inserted right in the middle of the enemy - too close but not nearly close enough.
I coulnd't ever get out of the vicinity of the landing zone because right after the first few shots fired (not by me) that mission ends saying "Killing civilians is not acceptable".
As it is now, this mission only gets 1 star. If the author fixes these problems, I may give it another try and re-consider my rating.
One of the best Single Player OA missions I have played, can't wait to see what you produce next.
I have to say I don't like this mission very much. I want to have the freedom to decide how to fulfill the mission in the given timeframe with taking the least possible number of casualties, and this open approach is imho what makes Arma so great. However, due to the tight AO limits in this mission you are forced to come across every single enemy in the game (despite the objective NOT being "clear the town") and to approach from the least appropriate direction, which makes the mission harder, but boring in terms of tactical thinking. If I wanted to do this realistically, maybe I'd not shoot the target inside the mosque (the best way to loose hearts and minds of the people is when infidels start a firefight inside their mosques), but to wait until he comes out and then use a sniper rifle. Or maybe I want to split up my team and have some take an overwatch position, taking out patrols from the distance while others go in, from a direction with better cover. Unfortunately both is not possible here. The LZ is also unrealistic, either you do a hot insertion right on the roof of the target building, or you land well outside of enemy attention, but not in a way that the enemy can immediately notice your approach, fire at you before you can disembark and then has enough time to (theoretically) retreat the objective to safety or call reinforcements until you have finally reached you objective. Giving away tactical advantages out of no reason is a good way to loose the battle.
I'd suggest taking away the limiting trigger zones (to make up for it, you could put in some more patrols on the north and west side of town), pull away the LZ a bit so you can land unnoticed, and let the target wander around in town a bit. Then you can still play the mission as you intended, but also everyone is free to do it differently.
Very poorly done mission. First, it starts with an error message that NIL is overwritten by the mission - this is a serious error. Then it seems like the author didn't do anything about Brainbug's (completely valid) criticism - the mission starts off on the wrong tactical foot: the player team is inserted right in the middle of the enemy - too close but not nearly close enough.
I coulnd't ever get out of the vicinity of the landing zone because right after the first few shots fired (not by me) that mission ends saying "Killing civilians is not acceptable".
As it is now, this mission only gets 1 star. If the author fixes these problems, I may give it another try and re-consider my rating.
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