The phrase "Dynamic villages" in the last 1.51 change log suggests that which villages are occupied changes each time the mission is played...that's not the case, though, is it? What exactly is dynamic about the villages?
All of the civilian villages contains many custom sounds which makes the town feel more alive and 'dynamic' and of course there are a lot of civilians walking and driving around in and around the towns.
This was a really fun mission and everything worked very well. You should make a larger scale mission that covers the whole map and have the insurgent areas randomized like your villages. That would offer some fun and replayability.
Thanks Red, glad you liked it. I am currently working on similar mission, but then purely for online coop ("Call to Glory: Dominance") that will be bigger and more random. Well the the enemy AI will be more random placed and they will move with a good patrol script.
After this new mission I will upgrade the AI of Call to Glory original and maybe add a couple more side missions and militia towns.
I'm disappointed because I can not play this mission, once the mission began while i listen to the Rolling Stones unexpectedly Arma 2 stops working, I can not understand why
same issue here too, although after restarting arma i got told that on this mission it couldnt load the resuplly feature then when i went to check the supply boxes for weaponry i got told the game had stopped working again, can you try release an updated version as this is a mission i really want to play, it sounds great and even the start seems well thought out (from what i actually got to see anyway)
Some people have issues with it I know. Personally it runs fine for me, and I have an underpowered PC with only 3gb ram!.
On the BIS forum some people said to place the mission files directly in the mission folder, that fixed it for them.
Check the forum topic for more tips.
I see if I can find time to update it and make it easier to load for everyone, due to all the custom sounds it's a pretty big pbo (but great with custom sounds).
I'm really gutted that it doesn't work. it looks good, even the first minute or so is professionally made and the soung at the beginning is a nice effect. I even re installed ARMA2 AO to try get it working.
This download includes both the pbo file and the mission folders.
If you encounter problems running the mission then try playing it directly from the mission folder. I also heard that removing the sound map can fix crash issues for some people.
Try playing it directly from the folder and if it still does not fork remove the sound folder. The missions also contains some Arma2 content so you probably get a few ammobox loadout errors if you dont have combined ops.
Also if you are in the mission map you can open the 'description' file and remove all sound code and safe it again.
It is a mystery that some people have crashes while it plays fine for others including myself.
Check the BIS forum to see if there is a later version.
As I can not edit this mission page i will post here...
Version 1.5 as subimitted here is not suited for coop atm (some issues), will post a new coop version on the BI forum soon.
The phrase "Dynamic villages" in the last 1.51 change log suggests that which villages are occupied changes each time the mission is played...that's not the case, though, is it? What exactly is dynamic about the villages?
All of the civilian villages contains many custom sounds which makes the town feel more alive and 'dynamic' and of course there are a lot of civilians walking and driving around in and around the towns.
This was a really fun mission and everything worked very well. You should make a larger scale mission that covers the whole map and have the insurgent areas randomized like your villages. That would offer some fun and replayability.
Cheers.
Thanks Red, glad you liked it. I am currently working on similar mission, but then purely for online coop ("Call to Glory: Dominance") that will be bigger and more random. Well the the enemy AI will be more random placed and they will move with a good patrol script.
After this new mission I will upgrade the AI of Call to Glory original and maybe add a couple more side missions and militia towns.
I'm disappointed because I can not play this mission, once the mission began while i listen to the Rolling Stones unexpectedly Arma 2 stops working, I can not understand why
I get the same issue as armaricc the one crash was a out of memory ctd, which is bs because I have 8gbs of ddr3 1600mhz and 2gbs of vram.
same issue here too, although after restarting arma i got told that on this mission it couldnt load the resuplly feature then when i went to check the supply boxes for weaponry i got told the game had stopped working again, can you try release an updated version as this is a mission i really want to play, it sounds great and even the start seems well thought out (from what i actually got to see anyway)
Hi!
Some people have issues with it I know. Personally it runs fine for me, and I have an underpowered PC with only 3gb ram!.
On the BIS forum some people said to place the mission files directly in the mission folder, that fixed it for them.
Check the forum topic for more tips.
I see if I can find time to update it and make it easier to load for everyone, due to all the custom sounds it's a pretty big pbo (but great with custom sounds).
I'm really gutted that it doesn't work. it looks good, even the first minute or so is professionally made and the soung at the beginning is a nice effect. I even re installed ARMA2 AO to try get it working.
Hey guys,
I notice now that armaholic has not the latest version as a DL link.
For the latest version go here:
http://www.2shared.com/file/JZcSWHYB/Call_to_Glory__153__pbo__folde.html
This download includes both the pbo file and the mission folders.
If you encounter problems running the mission then try playing it directly from the mission folder. I also heard that removing the sound map can fix crash issues for some people.
Armaholic mirror updated to v1.53.
Nope, tried that other link, still crashes just after start.......
Try playing it directly from the folder and if it still does not fork remove the sound folder. The missions also contains some Arma2 content so you probably get a few ammobox loadout errors if you dont have combined ops.
Also if you are in the mission map you can open the 'description' file and remove all sound code and safe it again.
It is a mystery that some people have crashes while it plays fine for others including myself.
Total comments : 18, displayed on page: 15