Really good mission with excellent scripting that makes it easy to play as gunner or pilot. Voice acting really adds to the immersion and I hope more like it are on the way.
Also how did you make that intro text? I mean the part where the call of duty like text shows up at the beginning of the mission (in the bottom right corner), that says the name of the mission and my name and what not. If you could tell me or link me a tutorial for it that would be great because i cant find any myself :(
[str("VOICES BY REJENORST") , str("MUSIC BY REJENORST")] spawn BIS_fnc_infoText
Make sure you have a functions module placed on your map. Also this map is available for mission makers to unpack and use whatever they want from it. If you can credit my website will be grateful: www.rejenorst.com
Love the mission, but for some reason the Bradleys dont seem to ever want to move on. Everyone in the town is dead, but they just sit there. Fun anyways :D
Hi Kegan04! Glad you like it :) I haven't encountered the problem with the Bradleys. They're supposed to head into the town and drop off their cargo (ie: soldiers) and then sit there and provide cover for advancing troops or move to the end of their waypoint. After enough infantry have been killed you should get a radio message telling you to return to base. Will need to look into it. Cheers :)
Really good mission with excellent scripting that makes it easy to play as gunner or pilot. Voice acting really adds to the immersion and I hope more like it are on the way.
Oh wow! Excellent mission! Is it possible you could make a coop version so me and my buddy can pretend to be an awesome Apache crew ;)
Hi :) Thanks for the feedback. I need some time to pickup on MP code. Its also hard to test here at the moment until I am back in Aus.
Also how did you make that intro text? I mean the part where the call of duty like text shows up at the beginning of the mission (in the bottom right corner), that says the name of the mission and my name and what not. If you could tell me or link me a tutorial for it that would be great because i cant find any myself :(
[str("VOICES BY REJENORST") , str("MUSIC BY REJENORST")] spawn BIS_fnc_infoText
Make sure you have a functions module placed on your map. Also this map is available for mission makers to unpack and use whatever they want from it. If you can credit my website will be grateful: www.rejenorst.com
fantastic, very good!
Love the mission, but for some reason the Bradleys dont seem to ever want to move on. Everyone in the town is dead, but they just sit there. Fun anyways :D
Hi Kegan04! Glad you like it :) I haven't encountered the problem with the Bradleys. They're supposed to head into the town and drop off their cargo (ie: soldiers) and then sit there and provide cover for advancing troops or move to the end of their waypoint. After enough infantry have been killed you should get a radio message telling you to return to base. Will need to look into it. Cheers :)
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