Author: orion1
Author Website: Requirements: Arma 2, Unsung Vietnam War Mod, Vietnam: The Experience, Advanced Combat Environment 2 - Core, Advanced Combat Environment 2 - eXtras, Community Base addons Island(s): CSJ's S.E.A Island Playable options: N/A Version: 1.0 |
Firstly , this scenario seems to be the best Vietnam experience I've seen so far and thank you.... I want to get stuck in but can't seem to respond to the radio HQ requests or missions, I have found the radio and tried to select the appropriate response when asked over the radio, could someone give me a little help with this,,,, thanks again
Ollie
Hey Ollie,
Select Radio/Communications/ You will then see a "request support" selection and IF a secondary operation is available, you will see a "SECOPS" selection below it. Choose SECOPS and then Accept or decline the mission.
My feedback..
First, create a thread in the forum for proper feedback. Second, some if not all of the enemy spawned on missions seem to be invincible unless hit with an explosion or run over. It makes the tasks near to impossible to complete without an APC or something similar. Third, you have listed a long page explaining secondary operations and what its all about but you failed to explain to the player that he must complete a set number of them for the mission to complete. In fact, you give the player no idea of what they are suppose to do at start and you don't elaborate well enough on the whole secops selection deal(as indicated by Ollie's' confusion). Fourth, you randomly generate SECOPS around the base, which sometimes places ridiculous SECOPS inside the base(for example...secure crash site inside the base on the airstrip less than 50 meters from takeoff...clear out enemy in close proximity(who have set up a base with ammo, tents and trucks in plain sight of the front gate of the base)). Just insert some conditions in the scripts which prevent certain SECOPS from spawning within a certain distance to base, because base foot patrols don't even respond to them.
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