ADDON: SOC-R Special Operations Craft - Riverene Boat

Version : 3.0

Release Date: 2/10/2013



======================
DESCRIPTION :
======================

The SOC-R boat is a Special Operations craft designed to transport a SF crew of 8 into shallow waters.  The craft is designed for high survivability in the form of overwhelming firepower.  There are now EIGHT versions in this addon:

 - NEW: "SOCR-Heavy" versions of each model that include up-armored side panels.

 - "M2 / M240" version: 2x M2 MGs in the front, 2x M240 on the side, and a rear Mk19.
 - "M134 / Mk19" version: 2x forward M134's, 2x side Mk19s, and a rear M2 MG.
 - "M2 / Mk19" version: 2x M2 MGs in the front, 2x Mk19 on the side, and a rear M240.
 - "M134 / M240" version consists of 2x forward M134's, 2x side M240s, and a rear M2 MG.


The addon contains both USMC Fore Recon and US Special Forces versions (total of 12 vehicles).

The vehicles have a driver-switchable camo net intended for use when the boat must hide in wait for the passengers to return.  The radar mast can also be raised and lowered as per the real life version when being transported by a CH-47.  

Clan logos are available for side and front turret shields, modelled after real-life photos of painted grafitti and symbols.  Logo names listed below.

The crew in the real vehicle consists of 4... the crew in the addon consists of 7 people to properly crew the turrets.  Carries 8 Passengers.

Armor value is 40 - slightly higher than the RHIB and the same as a UAZ.  As with the Real Life version, the best defense is to fire on the enemy!  Overwhelming firepower is the best defense.  Watch the movie "Act of Valor" to see real SOC-R boats at work!


==============
CHANGELOG:
==============

v3.0:   2/10/2013

-NEW: Up-armored models with armored side panels.  Listed as "SOCR-Heavy" in the editor.  New classnames in readme.

-NEW: Boat Flares! (via action menu)

-FIX: Commander View LOD missing polys

-IMPROVED: Hull armor panels on all models


v2.0:	8/31/2012

-FIX: Turret shields missing Fire Geometry

-NEW: M2 + Mk19 version

-NEW: SOC-R groups available in editor and for group spawn scripts (group names listed below)


v1.5:	8/29/2012

-NEW: M134 + M240 version

-NEW: Additional Clan decals

-IMPROVED: Stringtable German localizations 

-FIX: Some Turret shield textures


v1.4:   8/22/2012

-NEW: Ammo belt end (bullet hide) animations

-NEW: Stringtable localizations

-IMPROVED: Vehicle hull lowered in water


v1.3:   8/17/2012

-NEW: Updated high-res texture from Vico (from Team F.S.F http://www.clan-gign.net/~fsfzone/)  Thanks Vico! :)

-FIX: Some minor Pilot View LOD issues (missing sections).

-IMPROVED: Smoke launcher grenade count and placement now with larger and thicker circle of smoke.


v1.2:   1/22/2012

-FIX: Conflict issue with other mods (changed inheritance settings).

-FIX: Some minor LOD issues.

-IMPROVED: Commander Turret rotation now 360 degrees.


v1.1:   1/13/2012

-FIX: M134 version missing floor LOD in Cargo View.

-FIX: Releasing Smoke would trigger camo net (duplicate key mapping).

-FIX: Damage resistance fix (hull now takes damage).

-FIX: A few small texture issues.


v1.0:   1/11/2012 - Initial Release


======================
CLASSNAMES :
======================

Vehicles:

 2x M2 front, 2x M240 side, 1x Mk19 rear:
		pook_SOCR_M2 		// USMC FR
		pook_SOCR_M2_US 	// US SF
		pook_SOCR_H_M2		// USMC FR Up-armored hull

 2x M2 front, 2x Mk19 side, 1x M240 rear:
		pook_SOCR_M2b		// USMC FR
		pook_SOCR_M2b_US	// US SF
		pook_SOCR_H_M2b		// USMC FR Up-armored hull

 2x M134 front, 2x Mk19 side, 1x M2 rear:
		pook_SOCR_M134 		// USMC FR
		pook_SOCR_M134_US 	// US SF
		pook_SOCR_H_M134	// USMC FR Up-armored hull

 2x M134 front, 2x M240 side, 1x Mk19 rear:
		pook_SOCR_M134b 	// USMC FR
		pook_SOCR_M134b_US 	// US SF
		pook_SOCR_H_M134b	// USMC FR Up-armored hull


Groups:
		pook_SOCR_Patrol	// 2x USMC FR SOC-R patrol group
		pook_SOCR_Assault	// 3x USMC FR SOC-R assault group
		pook_SOCR_Escort	// 2x USMC FR SOC-R escort + 2x RHIB
		pook_SOCR_US_Patrol	// 2x US SF SOC-R patrol group
		pook_SOCR_US_Assault	// 3x US SF SOC-R assault group
		pook_SOCR_US_Escort	// 2x US SF SOC-R escort + 2x RHIB


======================
INSTALLATION :
======================

 Requires CO/OA 1.56 or better!
  
Dependencies:  None... this is a standalone mod.

Contents:
\@POOK\pook_socr_readme.txt
\@POOK\POOK.bikey
\@POOK\Addons\pook_socr.pbo
\@POOK\Addons\pook_socr.pbo.POOK_v2.bisign
\@POOK\Addons\pook_socr_h.pbo
\@POOK\Addons\pook_socr_h.pbo.POOK_v2.bisign


Installation:  Extract the @POOK folder into your Arma2 folder.  The PBO and Sign files are in the archive.  Edit your startup shortcut to include:

   "-mod=@POOK;"

You may also select "POOK" in the in-game addons list.


For more information about addon folders please check BIS Wiki here:

http://community.bistudio.com/wiki/Addons#ArmA_2


==============================
CONTENT/FEATURES:
==============================

- Texture set uses "Camo1" hidden selection - texture # 0. The camo texture uses a modified RHIB texture, so new textures can be easily made by editing the RHIB texture. To change, add this to the unit's INIT line and point it to a new texture:

	this setObjectTexture [0, "pook_SOCR\data\socr.paa"];

- The camo net uses the "Camonet" hidden selection - texture # 1.  You change with the following:

	this setObjectTexture [1, "pook_SOCR\data\woodland.paa"];

- Clan logos can use "clan", "clan_sign" and "clan_sign2" hidden textures... textures # 2,3,4.  Edit them with the following:

	this setObjectTexture [2, "addonfolder\clan.paa"];
	this setObjectTexture [3, "addonfolder\clansign.paa"];
	this setObjectTexture [4, "addonfolder\clansign2.paa"];

- New front turret shield logo textures (right front RF and left front LF) # 5,6:

	this setObjectTexture [5, "addonfolder\clan_lf.paa"];
	this setObjectTexture [6, "addonfolder\clan_rf.paa"];

- Logo names:

	\pook_SOCR\data\decals\clan_1.paa	\\ SEAL "viking skull"
	\pook_SOCR\data\decals\clan_2.paa	\\ Punisher skull
	\pook_SOCR\data\decals\clan_3.paa	\\ Biohazard skull
	\pook_SOCR\data\decals\clan_4.paa	\\ Skull and crossed swords
	\pook_SOCR\data\decals\clan_5.paa	\\ Winged skull and spade
	\pook_SOCR\data\decals\clan_6.paa	\\ Iron cross
	\pook_SOCR\data\decals\clan_7.paa	\\ Pirate skull and crossed swords
	\pook_SOCR\data\decals\clan_8.paa	\\ Skull and crossbones


==============================
KNOWN ISSUES:
==============================

Turrets are not placed exactly as in real life.  Changes were made to ensure the turret gunners don't "clip" through the sides of the boat.  The rear gunner in Real Life will step over the transom to fire to the sides, therefore the rear gunner will clip since this is "appropriate" for that position.



======================
CREDITS AND THANKS :
======================

Thanks to BIS for the Armaverse!

New Texture by Vico (from Team F.S.F http://www.clan-gign.net/~fsfzone/)

German localizations by Brainbug

Mod by hcpookie - e-mail: hcpookie@hotmail.com


======================
DISCLAIMER :
======================

Models based on Arma1 sample models.  This mod is ONLY for use with BIS games!  You are free to do anything you wish with it so long as it is for a BIS game!
