version=11;
class Mission
{
	randomSeed=14165507;
	class Intel
	{
		day=4;
	};
};
class Intro
{
	randomSeed=3017219;
	class Intel
	{
		startWeather=0.856228;
		startFog=0.125062;
		forecastWeather=0.925278;
		forecastFog=0.156328;
		hour=6;
		minute=0;
	};
	class Groups
	{
		items=2;
		class Item0
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={10454.719727,19.980000,6392.155273};
					special="NONE";
					id=0;
					side="LOGIC";
					vehicle="Logic";
					leader=1;
					skill=0.600000;
					text="gl2";
				};
			};
		};
		class Item1
		{
			side="EAST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={10550.417969,20.054274,6391.329590};
					special="NONE";
					id=1;
					side="EAST";
					vehicle="SoldierEB";
					player="PLAYER COMMANDER";
					leader=1;
					skill=0.600000;
				};
			};
			class Waypoints
			{
				items=7;
				class Item0
				{
					position[]={10542.914063,20.176096,6378.211426};
					speed="NORMAL";
					class Effects
					{
					};
					showWP="NEVER";
				};
				class Item1
				{
					position[]={10542.070313,20.595627,5986.296875};
					class Effects
					{
					};
					showWP="NEVER";
				};
				class Item2
				{
					position[]={10320.161133,19.998144,5963.736816};
					class Effects
					{
					};
					showWP="NEVER";
				};
				class Item3
				{
					position[]={10302.349609,19.980000,6096.944336};
					class Effects
					{
					};
					showWP="NEVER";
				};
				class Item4
				{
					position[]={10385.776367,19.980000,6169.256836};
					class Effects
					{
					};
					showWP="NEVER";
				};
				class Item5
				{
					position[]={10553.693359,20.828989,6175.041992};
					class Effects
					{
					};
					showWP="NEVER";
				};
				class Item6
				{
					position[]={10514.416992,19.982155,6099.760742};
					type="CYCLE";
					class Effects
					{
					};
					showWP="NEVER";
				};
			};
		};
	};
	class Vehicles
	{
		items=4;
		class Item0
		{
			position[]={10334.885742,19.980000,6497.953125};
			azimut=270.000000;
			special="NONE";
			id=2;
			side="EMPTY";
			vehicle="Mi24";
			leader=1;
			skill=0.600000;
		};
		class Item1
		{
			position[]={10356.608398,20.239864,6514.437012};
			azimut=270.000000;
			special="NONE";
			id=3;
			side="EMPTY";
			vehicle="Mi24";
			leader=1;
			skill=0.600000;
		};
		class Item2
		{
			position[]={10317.415039,19.980000,6474.647949};
			azimut=270.000000;
			special="NONE";
			id=4;
			side="EMPTY";
			vehicle="Mi24";
			leader=1;
			skill=0.600000;
		};
		class Item3
		{
			position[]={8695.840820,20.075068,1578.873535};
			azimut=288.451385;
			special="NONE";
			id=5;
			side="EMPTY";
			vehicle="UralWreck";
			leader=1;
			skill=0.600000;
		};
	};
	class Sensors
	{
		items=14;
		class Item0
		{
			position[]={10323.929688,19.980000,6496.920898};
			age="UNKNOWN";
			expCond="cam1";
			class Effects
			{
				cameraEffect="Fixed";
				cameraPosition="RIGHT";
				track="Frost";
			};
		};
		class Item1
		{
			position[]={10539.690430,20.248535,6370.162598};
			b=100.000000;
			rectangular=1;
			activationBy="EAST";
			age="UNKNOWN";
			expActiv="cam1 = true";
			class Effects
			{
			};
		};
		class Item2
		{
			position[]={10532.149414,20.068897,6240.122559};
			b=100.000000;
			rectangular=1;
			activationBy="EAST";
			age="UNKNOWN";
			expActiv="cam2 = true";
			class Effects
			{
				soundEnv="CATGREnvBOMBHILL1";
			};
		};
		class Item3
		{
			position[]={9951.691406,19.431845,883.325867};
			a=150.000000;
			b=150.000000;
			age="UNKNOWN";
			expCond="cam2";
			class Effects
			{
				cameraEffect="AroundSlow";
				cameraPosition="RIGHT";
			};
		};
		class Item4
		{
			position[]={9207.635742,19.690557,1629.869629};
			a=1.000000;
			b=1.000000;
			age="UNKNOWN";
			expCond="cam4";
			class Effects
			{
				cameraEffect="Fixed";
				cameraPosition="RIGHT BACK";
			};
		};
		class Item5
		{
			position[]={10533.806641,20.560635,6140.601074};
			b=100.000000;
			rectangular=1;
			activationBy="EAST";
			age="UNKNOWN";
			expActiv="cam3 = true";
			class Effects
			{
			};
		};
		class Item6
		{
			position[]={10547.079102,19.980000,1925.345703};
			a=1.000000;
			b=1.000000;
			age="UNKNOWN";
			expCond="cam5";
			class Effects
			{
				cameraEffect="AroundSlow";
				cameraPosition="RIGHT BACK";
			};
		};
		class Item7
		{
			position[]={11799.673828,19.979706,4007.594238};
			a=1.000000;
			b=1.000000;
			age="UNKNOWN";
			expCond="cam6";
			class Effects
			{
				cameraEffect="AroundSlow";
				cameraPosition="LEFT";
			};
		};
		class Item8
		{
			position[]={8689.073242,20.097073,1573.983765};
			a=1.000000;
			b=1.000000;
			age="UNKNOWN";
			expCond="cam7";
			class Effects
			{
				cameraEffect="AroundAndZoomINSlow";
				cameraPosition="RIGHT BACK";
			};
		};
		class Item9
		{
			position[]={9463.696289,17.788046,10953.564453};
			a=1.000000;
			b=1.000000;
			age="UNKNOWN";
			expCond="cam3";
			class Effects
			{
				cameraEffect="AroundSlow";
				cameraPosition="RIGHT BACK";
			};
		};
		class Item10
		{
			position[]={10497.297852,19.980000,6000.998535};
			b=100.000000;
			angle=74.810303;
			rectangular=1;
			activationBy="EAST";
			age="UNKNOWN";
			expActiv="cam4 = true";
			class Effects
			{
				soundEnv="CATGREnvBOMBHILL2";
				soundDet="CA_Expl1";
				track="Track6";
			};
		};
		class Item11
		{
			position[]={10345.414063,20.014044,5962.171875};
			b=100.000000;
			angle=92.574127;
			rectangular=1;
			activationBy="EAST";
			age="UNKNOWN";
			expActiv="cam5 = true";
			class Effects
			{
			};
		};
		class Item12
		{
			position[]={10310.931641,19.980000,6087.920410};
			b=100.000000;
			angle=200.189789;
			rectangular=1;
			activationBy="EAST";
			age="UNKNOWN";
			expActiv="cam6 = true";
			class Effects
			{
			};
		};
		class Item13
		{
			position[]={10392.276367,19.980000,6168.390137};
			b=100.000000;
			angle=-288.750916;
			rectangular=1;
			activationBy="EAST";
			age="UNKNOWN";
			expActiv="cam7 = true";
			class Effects
			{
			};
		};
	};
};
class OutroWin
{
	randomSeed=2452483;
	class Intel
	{
	};
};
class OutroLoose
{
	randomSeed=15909891;
	class Intel
	{
	};
};
