[] exec "\WGL_Veh\fx\destroyedDetect.sqs"
;******************************************************
;// For Explosion Shock dust script

;##################################################################
;##### Variables User/Scripter can set ############################
;##################################################################
;for further info see readme.txt

;// Turn Explosion Shock Dust on (true) or off (false)
CFG_Addon_EXP_Shock_Dust = true

;// Explosion Shock Dust Script LOD
CFG_Addon_EXP_Shock_Dust_LOD1 = 300
CFG_Addon_EXP_Shock_Dust_LOD2 = 600
CFG_Addon_EXP_Shock_Dust_LOD3 = 900

;Wind and Wind direction
CFG_Addon_EXP_Shock_Dust_Wind = 2
CFG_Addon_EXP_Shock_Dust_Wind_dir = 90

;Maximum Radius of the Explosion wave
CFG_Addon_EXP_Shock_Dust_max_radius = 50

;Ratio for the Number of Cirles depending on the Radius
; if this number is higher, the more cirles there are
; for each x meter of radius there is one circle
CFG_Addon_EXP_Shock_Dust_c_ratio = 2.4

;Ratio for the Number of Droplets depending on the length of one circle
; the bigger the radius, the longer the circle, the more droplest are needed
CFG_Addon_EXP_Shock_Dust_d_ratio = 2

;Explosion speed (in meter per second...well at least should be doesn't look like it though)
CFG_Addon_EXP_Shock_Dust_exp_speed = 800000000

;Explosion belt width
CFG_Addon_EXP_Shock_Dust_lifetime = 0.3

;//Well the color (duh!)
;##################################
;// Sand like effect
;CFG_Addon_EXP_Shock_Dust_color1 = [0.656, 0.57, 0.5]
;CFG_Addon_EXP_Shock_Dust_color2 = [0.656, 0.57, 0.5]
;CFG_Addon_EXP_Shock_Dust_color3 = [0.5, 0.47, 0.4]

;// max opacity = how much you can see through the dust...
;CFG_Addon_EXP_Shock_Dust_max_opacity = 0.2
;CFG_Addon_EXP_Shock_Dust_mid_opacity = 0.2
;---------------------------

;// Grassland like effect
;---------------------------
CFG_Addon_EXP_Shock_Dust_color1 = [0.5,0.46,0.3]
CFG_Addon_EXP_Shock_Dust_color2 = [0.5, 0.46, 0.4]
CFG_Addon_EXP_Shock_Dust_color3 = [0.5, 0.46, 0.4]

;// max opacity = how much you can see through the dust...
CFG_Addon_EXP_Shock_Dust_max_opacity = 0.8
CFG_Addon_EXP_Shock_Dust_mid_opacity = 0.2
;---------------------------

;// Deser Island Sand effect
;---------------------------
;CFG_Addon_EXP_Shock_Dust_color1 = [0.6, 0.57, 0.5]
;CFG_Addon_EXP_Shock_Dust_color2 = [0.6, 0.57, 0.5]
;CFG_Addon_EXP_Shock_Dust_color3 = [0.5, 0.47, 0.4]

;// max opacity = how much you can see through the dust...
;CFG_Addon_EXP_Shock_Dust_max_opacity = 0.2
;CFG_Addon_EXP_Shock_Dust_mid_opacity = 0.2
;##################################

;##################################################################
;##### Variables User/Scripter can set END ########################
;##################################################################

;#### do not edit below #####

;// preprocess Functions
CFG_Addon_EXP_Shock_Dust_make_circle = preprocessFile "v_circle.sqf"

;#### do not edit above #####

;// Explosion shock dust script END
;******************************************************


;*******************************
;// just for the Demo-Mission
;// not needed for the script!!
1 SetRadioMsg "Null"
2 SetRadioMsg "Null"
3 SetRadioMsg "Null"
truck_up = 0
buff = 0
;*******************************