AH-6 littlebird "Mo'Guns" by Sakura_Chan [11/13/08]
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Put the contents of the addons folder in your Arma addons folder.
This includes sakuah6.pbo and sakuah6.pbo.saku.bisign.

Editor: BLUFOR -> AIR -> AH-6 mo'guns

Weapons:
2x Hellfire
2x M134 man shredders with 4000 rounds
1x m260 19 round FFAR pod

recommended use:
base rape;convoy rape;tank rape

Known issues:
1. No multi-language support
2. M134's real rate of fire (like actual individual bullets) can't be recreated in Arma.
3. The last 2 rockets fire from the hellfire position, this is due to some hardcoded junk
in the chopper class meaning there aren't separate missile/rocket positions. It could be fixed
with scripts but isn't really that important to fix.
4. This model should have the FLIR/targeting dome hanging down from the front plus LCD displays
in the cockpit, but pfff screw it...
5. Original armor values, it is really a small little chopper that weighs about as much as a big truck, so any bullets
or crashes should be able to mess it up.
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If you would like access to the unbinerized model/model.cfg, shoot me an email, I won't refuse. Techically I should
include them, but the one model is bigger than this whole addon combined, and I don't think most downloaders
would care about it anyways.
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A few words about the multiple guns: 
	Basically I've combined the animation from the rotating m134 barrels with a turret, so the machine
gun rotates the turret 180 degrees everytime it fires, giving it the illusion of having two guns. This is
possible because only a turret SELECTION can move the weapon's muzzle, but the selection doesn't actually have
to be animated by a turret. This means that it should be possible to manually control a turret or add more than
2 guns onto a chopper. There is a downside though, in that there has to be an AI unit in this invisible turret, otherwise
the pilot won't fire his weapons (as in manual fire mode). This would hinder something like adding a turret to a 1 crew
chopper like the kamov. A scripting workaround could be easily added though to add an invisible AI gunner only if the
chopper is AI controlled. Another therory is that this technique could be applied to the shilka, but I don't know exactly
how to configure it considering the main turret wouldn't have any weapons and the invisible turret with the weapons
wouldn't be able to aim. Maybe its impossible? Perhaps a project for another day!